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Posted (edited)
EDIT - What's the spoiler tag?

There isn't one. People just usually write it in white text :)

 

But still. Swish. I might totally have to do a conversion jobbie on some Wraithguards now :D I did not know that.

@CAM refresh my memory on the Castigator again? I know I've heard of it but a quick Google doesn't reveal much.

Edited by Garacesh
Posted
Best read the books, I've only read Path of the Archon but it was a brilliant piece of reading that strays away from the Imperial setting for once. It goes over the top Dark Eldar style with some absurd villainy going on. :D
  • 4 weeks later...
Posted

Human Rights Act to be replaced with Warhammer rulebook

 

In full, because the Mash is likely to be blocked in schools...

THE Government has today confirmed that it will be replacing the Human Rights Act with Warhammer 40,000: The Rules.

 

The 208-page science fiction wargame rulebook is seen as the ideal replacement because it allows every possible type of conflict to be resolved with only a handful of dice.

 

Justice secretary Michael Gove said: “The legal system is convoluted and impossible for the layman to understand. Using Warhammer 40,000 we can reproduce that perfectly, but on a much smaller scale using beautifully painted miniatures.

 

“If you are claiming a right to privacy, for example, we roll two twenty-sided dice to determine your score, take away any debuffs – low income, being foreign – and measure it against the government’s own total.

 

“We make our rolls behind the books so you can’t see, but it’s all perfectly fair.”

 

The first case, a challenge of the government’s right to detain terror suspects without trial, has already been heard on Kulth the War World and ended in the defeat of the Imperium of Man by Tyranid Biomorphs without the right to appeal.

 

Gove added: “My office has been asked why we chose to use the science-fictional Warhammer 40,000 rules rather than the original Warhammer Fantasy setting.

 

“Simply, we are not barbarians.”

Posted

I saw that.. somewhere I don't recall (probably Reddit) and couldn't help but thinking "I play 40k and I don't understand half the rules, what chance does the layman have?!"

 

Also, Warhammer doesn't use a D20 :p that's D&D. I know it's a spoof article but it should still get its ruddy facts right! :p

Posted
Also, Warhammer doesn't use a D20 :p that's D&D. I know it's a spoof article but it should still get its ruddy facts right! :p

 

Didn't the early editions use multi-sided dice? I remember having a bunch of them when I played the second edition.

Posted

2nd Edition did, bear in mind it went six-sided dice friendly with third edition and that was released in 1998.... :p

 

Although armour penetration in 2nd was something ridiculous like D3+D6+D16+5+D20

Posted (edited)

I suppose a D66 in the style of rolling for Necromunda territory would be more appropriate

 

11-15: You live on a rough as bumholes estate.

16: but you can make a profit selling drugs in the underpass

21-24: You live in a council house, but it's too big for you and you have to pay a bedroom tax

25-26: Miraculously, your council house is the correct size

31-33: You're stuck in a tiny London bedsit too small for your family, with rent too high for you to build up any savings to get on the housing ladder, and a landlord that won't deal with your mouldy bathroom

34-35: You're stuck in a tiny commmuter-belt one bed house too small for your family, with rent too high for you to build up any savings to get on the housing ladder, and a landlord that won't deal with your mouldy bathroom

36: As above, but your bathroom has been repainted magnolia, hiding the problem for a couple of years.

 

etc. I'd go all the way up to 66 ("You live in a glorious fifteen bedroom mansion, and pay almost no tax through the limited company that receives all your salaries and bonuses on your behalf") but I have an exam to set up.

 

Also: 2nd edition for life :p although it was a little bit addicted to cardboard, that game. Vehicle cards! Magic cards! Flamer templates! Little tokens!

Edited by sonofsanta
Posted (edited)
2nd Edition did, bear in mind it went six-sided dice friendly with third edition and that was released in 1998.... :p

 

Although armour penetration in 2nd was something ridiculous like D3+D6+D16+5+D20

 

Yeah yeah, I'm old... :p

 

I do remember the crazy dice rolls for the old edition. It was part of the fun!!

 

Also: 2nd edition for life although it was a little bit addicted to cardboard, that game. Vehicle cards! Magic cards! Flamer templates! Little tokens!

 

I loved the tokens and cards! All the things you needed to play the game made it interesting. And long-winded.

Edited by localzuk
Posted

They've been moving back to cards again, although they are only done in limited runs. Objective cards when playing Maelstrom missions made the biggest change in 7th and totally changed how you play games and set up armies (you need a fast element to gain table control and capture objectives on a whim). Psychic power cards have made a return, C'Tan has cards that let your opponent pick one when he uses a power and Daemonkin use Bloodtithe tokens that let you summon stuff or gain powers.

 

Oddly, my army is Dark Eldar and they went in reverse with no psychic cards at all and the Power From Pain tokens replaced with static turn-based bonuses!

Posted (edited)
Objective cards make it a bit easier to keep track, but they're still all numbered so you can use the D66 method and find the relevant card if you want. Also objectives are written in the codices (and there's the all-encompassing, non-army-specific 'standard' list objectives in the rulebook, so you don't have to buy the cards at all) Edited by Garacesh
Posted
I've played a fair few 7th games and really enjoyed them! I really like maelstrom even if it is a lot harder than standard missions for my army! I mean relic was auto win for me.
Posted
I loved the tokens and cards! All the things you needed to play the game made it interesting. And long-winded.

 

By Khorne, yes, 2nd Edition games were slow. Looking up armour penetration and seeing what specific part had blown up, and the model-by-model combat of round bases... I love it, because it was my first 40k, but it didn't exactly flow.

 

A tumblr of interest to people here: Hipsterhammer It's more WFB at the moment (the £50 army lists are brilliant) but it's entertaining and part written by Kieron Gillen, who has done many wonderful things.

Posted

Yep, 7th ed. Biggest change? Premeasuring is now allowed under the guise of "Each race's mechanical (such as space marines) or biological (such as tyranids) targeting systems are so finely tuned/evolved that they are able to sense if their weapon would not shoot far enough to hit the enemy."

 

Everyone else that just eyeballs it (Dark Eldar) presumably is just 'such a good warrior' that they instinctively 'know' through being so comfortable and trained with their weapons.

 

As for Orks, they don't need explaining by virtue of them being Orks.

Posted
As for Orks, they don't need explaining by virtue of them being Orks.

 

iz it becuz dey paint da bullits red so dat dey go fasta so dat wen an ork getz a bit optimiztic and shootz at sum humie too far away da bullit goes faster and hitz da humie anyway?

Posted
Orks should have a special rule.. "Roll 6 dice one by one. If the dice roll 1, 2, 3, 4, 5 and 6 sequentially, the rulebook is ignored for your turn."
Posted
Orks should have a special rule.. "Roll 6 dice one by one. If the dice roll 1, 2, Sum, Lotz, Men-ee and Mee-ree-ad sequentially, the rulebook is ignored for your turn."

 

Fixed it.

Posted

I figured the models just have built in targeters (old 3rd Ed wargear there!) in their armour, rangefinders on sights/scopes or just damn good at hitting stuff with alien senses. Eldar especially have a mix of both.

 

And Orks, who needs to hit the enemy with anything but the butt of your gun? They cheat anyway by making their guns just work using the WAAAGH! ;)

Posted

Anyone play any non GW games?

 

I went off GW and the bigger model count games and have been playing some brilliant skirmish games over the past few years.

Posted
Anyone play any non GW games?

 

I went off GW and the bigger model count games and have been playing some brilliant skirmish games over the past few years.

 

I used to play a few games back in the day.

 

There was a really good Dr Who tabletop battlegame that was great fun. My old gaming club had a great collection of terrain and miniatures and we had some excellent Dalek vs UNIT skirmishes.

 

I mentioned in another post that we knocked together a ruleset for playing Starship Troopers bugs vs humans using some beautifully cast miniatures from the excelletn Ainsty castings in York.

 

I also have a prototype ruleset for starship combat. It works nicely for up to fifteen ships per side. We used a load of specially made Star Trek miniatures when we were playtesting.

 

Away from tabletop games I'm partial to a bit of Axis and Allies, it's a brilliant way to pass an afternoon :)

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