-
Posts
27,406 -
Joined
Content Type
Forums
News
20th
EduGeek EDIT Conference
Blogs
Everything posted by localzuk
-
OK, so, switched everything to being deployed via All Devices, with filters, for a test device over the weekend. 8 apps in ESP as mandatory. Left it running. Arrive this morning and the device has installed the ESP apps, but nothing else. This is what I mean about unreliable. Surely with the timings linked above, it should have checked in for app deployments and deployed the rest? Even after logging in nothing happens until I go into Company Portal and click the magic sync button...
-
Honestly, a shame. Microsoft's store app stuff is so much simpler to deploy. I just wish they hadn't messed up the paid apps stuff for businesses. Store for Education/Business was clunky but it worked. It just needed another iteration to get right - or build directly into Intune.
-
An interesting article, that explains a lot. Except for justification. Why Microsoft thought this architecture was acceptable. When other MDM solutions work in a much faster, and much more reliable manner. Take MDM interaction with iOS devices. If I deploy an app to a group of iPads - if they're switched on and on wifi, they'll have that app in moments. If I change policy? They get it nearly instantly.
-
Maybe, you never know.
-
I don't think it would be ideal me setting up Config Manager just before I leave... "Here's a complex beast, enjoy, I'm off to Poland".
-
Hi Someone! Haha.
-
We don't use LOB at all. All our apps are Win32. Someone has suggested that we switch to "All Devices" for app deployment with filters instead of targeting apps with groups. So I will give it a go, move most apps out of ESP again, and try targeting with filters instead. The problem is the word @Squelch used there. "often". Restarting will "often" trigger... We don't need often. We need reliability. We need to be able to trigger reinstalls for a suite, and it 100% be finished and ready for teaching at the end of the process, without us having to intervene or random machines not synching and getting their full set of apps.
-
All our apps are device targeted, but Intune does not have any mechanism to ensure timely installation. For example, we reimaged a suite using our current setup last week. The machines did not start installing the post ESP apps until I manually logged in to the machines. They sat their at the login screens, doing absolutely nothing. Even after 3 hours, none of them had started installing the device targeted apps.
-
How are those of you who use Intune for deploying Windows and apps doing this reliably in a shared suite context? Specifically, how do we get them to reliably go from clicking to wipe or fresh start, to having all the apps we use installed by the time the login box appears? At the moment, we've been living with the devices installing stuff after login, but it is slow, and unreliable - and can mean some stuff doesn't appear until students are already using the machines. Not ideal for teaching and learning. Combine that with the random time it can take to actually trigger to install something, unless we go into Company Portal and click Sync (as Sync in Intune itself seems to be fairly useless), there's no simple way for us to trigger it all to install. I am trying to build it to install during ESP, but some of our apps seem to not like installing during that stage - we get things like 0x87d104c - but those same apps install fine after ESP. So, what are you all doing to go from wipe/fresh start -> everything ready in a suite?
-
What WiDi alternatives are you using?
localzuk replied to Cardinal98's topic in AV and Multimedia Related
We decided to go down the route of ensuring all new devices that go in have their own system - be it iiyama's iiShare, or the tech built into the cheap Acer projectors we've been buying. One less thing to deal with. We've been replacing projectors with iiyama here mostly - their DMS is useful for managing the screens, and they are easy to install. Can do a room for less than £1000 with a 65" model. -
Hardenhuish School wishes to appoint an organised and skilled individual to further develop our dedicated in-house ICT support team. The successful candidate will have an enthusiasm for learning new IT and leadership skills. Experience in an educational setting would be advantageous, although not essential. The postholder will ensure continuity in teaching and learning and maintain high standards of IT provision in line with Hardenhuish School’s priorities. The IT Network Manager will be responsible for developing and delivering a costed IT strategy aligned with the school’s development plan, as well as managing the ICT Support Team and ensuring timely and effective responses to requests and incidents across the organisation. This position is for 37 hours per week, Monday to Friday, 8.00am to 4.00pm, all year round, with 26 to 31 days’ annual leave. IT Network Manager at Hardenhuish School, Chippenham, Wiltshire | MyNewTerm Vacancies – Hardenhuish School
-
Edugeek Minecraft - DeceasedCraft zombie survival server
localzuk replied to localzuk's topic in EduGeek Minecraft
As no-one has played on this pack since March, this server is now offline. -
Server updated to 1.56.0 Skipped 1.55.0 so here's the release notes in reverse order, 1.56.0 at the top: Added Energized Power - Croptopia & Farmer's Delight. Energy Meter The Brazilian Localization Project [PT-BR] (Note: This resource pack replaces: AllTheTranslations [PT-BR].) Whaleborn Removed Krypton Reno (Reason: Causes various server issues, if fixed it'll be re-added.) More Villagers: Missing Buildings (Reason: Depends on a version that doesn't exist.) Notable Changes Added compatibility between @Energized Power and @Famer's Delight + @Croptopia. Increased maximum packet size, nbt max size to prevent possible issues. There's something stirring in the deep..something powerful.. (Rideable whales can now be found in the deepest of oceans.) Added a recipe for the "HOP Graphite Ingot". (Not that its needed, but now it's there.) Some memory usage improvements / fixes. Slight performance improvements. (!) Many changes not noted are included within mod updates. Notable Fixes Fixed not being able to pickup player dropped items for 10 whole seconds. Fixed the recipe for Coke Block alternating between two different types. A crash when attempting to place the @Omni Grid is now fixed. Fixed quite a lot of recipe conflicts. (!) Fixes not noted are included within mod updates. And 1.55.0 Added Energized Power - Croptopia & Farmer's Delight. Energy Meter The Brazilian Localization Project [PT-BR] (Note: This resource pack replaces: AllTheTranslations [PT-BR].) Whaleborn Removed Krypton Reno (Reason: Causes various server issues, if fixed it'll be re-added.) More Villagers: Missing Buildings (Reason: Depends on a version that doesn't exist.) Notable Changes Added compatibility between @Energized Power and @Famer's Delight + @Croptopia. Increased maximum packet size, nbt max size to prevent possible issues. There's something stirring in the deep..something powerful.. (Rideable whales can now be found in the deepest of oceans.) Added a recipe for the "HOP Graphite Ingot". (Not that its needed, but now it's there.) Some memory usage improvements / fixes. Slight performance improvements. (!) Many changes not noted are included within mod updates. Notable Fixes Fixed not being able to pickup player dropped items for 10 whole seconds. Fixed the recipe for Coke Block alternating between two different types. A crash when attempting to place the @Omni Grid is now fixed. Fixed quite a lot of recipe conflicts. (!) Fixes not noted are included within mod updates.
-
Server updated to 26.1.2.
-
Pack updated to 1.54.0 Added Polymorphic Refined Storage Removed No mods removed. Notable Changes Your inventory is now backed up more frequently, from every 15 minutes to 5. Raised the default amount of stored "inventory backups" from 30 to 100. Added @Polymorph compatibility for @Refined Storage. (Note: Recipe selection button is location top left of the gui.) (!) Many changes not noted are included within mod updates. Notable Fixes (!) Fixes not noted are included within mod updates. Quests Fixed an invalid texture in some chapters. Updated (!) All mods that could be updated have been updated.
-
Pack updated to 1.52.0: All mods updated. Added mods: AllTheTranslations (Note: Resource pack.)) DeepNull Reforged Viewboard Notable Changes You can now open a preview of your keyboard in the "Key Binds" menu which color codes each key depending on whether it's: Free, Used or Conflicting. Improved the translations for selected language: "pt_br" (Brazilian Portuguese). (!) Many changes not noted are included within mod updates. Notable Fixes Fixed an issue with multiple IE blocks not forming properly using the Engineer's Hammer. (Example: Metal Press.) (!) Fixes not noted are included within mod updates.
-
Pack updated to 1.51.0 - new mods, changes to other mods, updates.
-
Pack updated to 1.50.0 - new mods, and updates.
-
Pack updated to 1.49.0 - bug fixes and small config updates.
-
Pack updated to 1.48.1 - this fixes a loading bug due to April 1st pranks in mods.
-
Announcing the next EduGeek Modded Minecraft server TNP Limitless 8 - LL8 Server address: mc.edugeek.net:25568 This is a 1.21.1 forge modded Minecraft pack. You can download it via Curseforge App or FTB App. World has been pre-generated out to 4500 blocks from spawn. NOTE: When loading in for the first time, you may find the entire game freezes for 30 seconds at some point - this is EMI building its recipes. It'll unfreeze and carry on as normal. I also recommend 10GB+ RAM for the pack. Current pack version: 1.56.0 BlueMap: http://mc.edugeek.net:8123 At the moment, there is no automatic whitelisting due to Edugeek V6. If you are not whitelisted, PM me on here and I'll get you sorted. Up to date information is always available via the Discord channel.
-
Server now offline
-
Announcing the next EduGeek Modded Minecraft server DeceasedCraft Server address: mc.edugeek.net:25566 This is a 1.18.2 forge modded Minecraft pack. You can download it via Curseforge App or FTB App. It is highly recommended to check in Discord before logging in for the first time, to make sure spawn is clear... Current pack version: 5.5.5 Dynmap: http://mc.edugeek.net:8192 Note, users have permissions to add markers to the map - use /dmarker add "Marker Name" icon:icon name to add one. Icons available are below. There may be more but at the moment, I don't know them... At the moment, there is no automatic whitelisting due to Edugeek V6. If you are not whitelisted, PM me on here and I'll get you sorted. Up to date information is always available via the Discord channel.
-
Well, its time. Time for a new world! The server has been updated to 1.21.11 - and with it, a brand new world. So, feel free to start fresh. The old world will be available to download soon, should anyone want it. Send me a DM if you want it.
-
Server pack updated to pack 1.6.0
