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  • 2 weeks later...
Posted

I have noticed a few ads with VR headsets in them recently - it must still be going

 

would be a good move forward for that Pelaton cycling fitness thing - look sideways and see the rest of the class

 

There are a lot of cycling things where you can ride up e.g. Alp D'Huez and the machine changes the resistance to suit what you see

would be a good us of VR if it could be done without making you sick

 

in my case the situation would be riding along a nice flat canal path - on an ebike

  • 2 weeks later...
Posted
Is anyone using Rift S presently? Just wondered if anyone found tracking issues when it came to specific batteries being used in the hand controls
Posted
Is anyone using Rift S presently? Just wondered if anyone found tracking issues when it came to specific batteries being used in the hand controls
Not had that issue myself but seem to remember a post on Reddit about this.
Posted

I have seen some adverts on the telly recently that seem to have a sort of enhanced reality - one of them was for EE and 5G

 

I suspect that is the way thing will go - if you can see reality as well as the extras then it allows the user to move around in the real world but with extras

 

so you could have Rick Astley performing in your own living room (other artists are available)

  • 6 months later...
Posted

Review: We do not recommend the $299 Oculus Quest 2 as your next VR system

 

The long-rumoured (and recently leaked) Oculus Quest 2 is here, in my home, on my face. I received it earlier this month, along with news that this would be Oculus's cheapest "all-in-one" VR system yet: starting at $299 and shipping on October 13.

 

That's one hell of a price for cutting-edge VR. But it comes at a cost.

 

Part of that comes from Facebook's aggressive policy about making Facebook social media accounts (whose terms of service revolve around a "real name" policy) mandatory to use new Oculus VR headsets, including the Quest 2. Let me be blunt: that is a terrible idea. Attachment of a social media account and its massive Web of personally identifying data (as accumulated by everything from service log-ins to average Web-browsing cookies) to computing hardware (VR headsets, phones, computers, TVs, etc) is quite frankly an irresponsible move on Facebook's part.

 

If that's the beginning and the end of this review for you, I do not blame you. I also encourage you to move comments about that specific opinion to my August op-ed about the development. (Or, quite honestly, redirect that comment-writing energy to your state or country's regulators. I've already written to my home state's Attorney General.)

 

But let's say you already bought into Oculus hardware or software in the past, or you've made your peace with the company's Facebookening. Or maybe in spite of all of the bad news, you'd make a deal with the Mephi-zuck-eles for a higher-performing, "all-in-one" Oculus Quest that's now powered by a Snapdragon 865-equivalent SoC with more RAM, more pixels, and a higher refresh rate.

 

If that's where you land, you'll eventually find a different bummer about Oculus Quest 2: how desperate Facebook is to get the price down to that magical $299 number. It seemed like every single day that I tested this device in the pre-release period, I discovered some new corner-cutting issue that wasn't worth the savings. Those piled up to the point where Facebook will need to launch a Quest "2+" revision before I'm ready to recommend this headset.

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