imunro01 Posted January 24, 2013 Posted January 24, 2013 As part of my role as a NM, I've been asked to run one or two after school clubs for students. Can you offer any reasonable suggestions for interesting clubs, which would take minimal resources and planning to run? Cheers!
FN-GM Posted January 24, 2013 Posted January 24, 2013 I did a computer club. Basically pulling computers apart and putting them back together. Just look a few machines of the skip pile and a few screwdrivers.
Michael Posted January 24, 2013 Posted January 24, 2013 I agree with the above, but also deliberately creating problems and getting students to work out the hardware fault is a good excercise.
laserblazer Posted January 24, 2013 Posted January 24, 2013 What age range? I've found Scratch has worked well with 9-13 years. The more able help those finding it harder work and after the first few lessons, you can sit back with a cup of tea and let them get on with it.
Oaktech Posted January 24, 2013 Posted January 24, 2013 If you have any budget then maybe a Raspberry Pi, Raspberry Jam club?
imunro01 Posted January 24, 2013 Author Posted January 24, 2013 We're a high school, so it'd be years 9-13. I think a hardware session may be a fair idea
north-ict Posted January 24, 2013 Posted January 24, 2013 We're a high school, so it'd be years 9-13. I think a hardware session may be a fair idea Would you need to consider health and saftey?
imunro01 Posted January 24, 2013 Author Posted January 24, 2013 I suppose if I did get a Raspberry Pi club going, has anyone got any good resources to use for beginners?
Gibbo Posted January 24, 2013 Posted January 24, 2013 Digital photography and basic photo editing: There is a community and competitive aspect to this with websites like Panoramio and Geograph where photographs of local landmarks and scenery can be uploaded and shared. Advanced Website design and coding: Going beyond basic web pages with advanced techniques, with the possibility of a student’s section on the school website, written by the students for the students (after ensuring the content is approved before publication). Computer design and Assembly: Looking inside a computer to see how they work. Dismantling and rebuilding a machine. Simulations: There is a fantastic free aircraft & spaceship flight simulator called Orbiter which is both educational - due to its scientific aspect - and fun. 1
AJWhite1970 Posted January 24, 2013 Posted January 24, 2013 Another vote for Scratch, plus Kodu is getting quite popular here, some of the stuff the Yr7-9's are producing is excellent. Not as zero cost as the others, but Lego NXT kits are a lot of fun
GrumbleDook Posted January 24, 2013 Posted January 24, 2013 Steam for Schools? Does it need to tie in / support any part of the curriculum (eg to support G&T, to promote computing, targeting disengaged learners, etc)? If you are running it then I would make sure you are a member of a union purely for legal / insurance / allegation protection.
andrew_91090 Posted February 20, 2013 Posted February 20, 2013 I know it seems really dull and boring, but surprisingly the kids went mental with this: Pivot Stickfigure Animator - Download it's just a stick animation software, but kept them quiet
ICTDirect_Dave Posted February 20, 2013 Posted February 20, 2013 Not as zero cost as the others, but Lego NXT kits are a lot of fun And then you could make them build this!
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