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Posted

We'd like a Minecraft club here, but just a standard Minecraft not the education edition. We just want a club where kids who already have their own Minecraft account come in after school, play about and then go home. Anyone else do this? I wouldn't have them accessing external servers. Do you host your own server or make them play standalone and then "Open to LAN" if they choose? If you host, do you use one which can hold more than one world? Can you restrict it somehow so you don't get some annoying kid sticking dynamite everywhere cos it's funny? Is there a reason not to have such a club?

 

Thanks

 

Stuart

Posted
Some great questions! Any reason you're steering away from the Education Edition?

 

Yup, it costs money. If the kids come along and already have their own minecraft account, it doesn't.

Posted
it might create resentment the, have and have nots. "Kenney is too poor for Minecraft, he's only got a Coleco Vision, " One reason kids can't wear their own shoes.
  • Thanks 1
Posted

If he's got a Coleco Vision he could flog it on ebay, buy Minecraft and pocket quite a lot of change!! ;)

 

Seriously though, I take your point. Perhaps I should look at Edu version.

 

Anyone running a server in school?

Posted

Minecraft Edu has no servers per say but relies on peer to peer connection to a host pc that can have up to 30 users in a world at any one time.

 

Teacher laptops melt at around 10 users so we spun up some virtual machines to put the hosts on a wired desktop machine. The discovery stuff is also multicast over a single subnet but we configured the switches to forward between subnets.

  • Thanks 1
Posted

The Education Edition works on Windows 10, Mac OS and iOS/iPadOS

There are different ways to trial, acquire and deploy it.

https://minecrafteducation.zendesk.com/hc/en-us/articles/360001479908-Get-Started-with-Minecraft-Education-Edition-All-Platforms-

HOWEVER if you've got Microsoft 365 A3 or A5 licenses it is included in the license plan.

https://www.microsoft.com/en-us/education/buy-license/microsoft365/default.aspx

 

- - - Updated - - -

 

It may not be relevant to the OP but you can also host multiplayer Minecraft: Education Edition in Azure VMs https://azure.microsoft.com/en-us/blog/host-multiplayer-minecraft-education-edition-on-azure-virtual-machines/

  • Thanks 1
Posted

Minecraft Java Edition has much more extensive modding support than the Education version.

 

A Minecraft Java Edition account costs US$ 26.95 and has been the same price for years. This is a permanent account assigned to the player's email address.

 

,

 

Minecraft for Education licensing is NOT permanent. It costs US$ 5 per student and staff member, per year.

 

This is part of why Microsoft bought Mojang for US$ 2 billion... they will easily make that back, and more, from the constant drip drip drip of rental licensing charges to schools where students are madly insane for the game.

 

Just try to start using the "Education edition" licensing with a small pool of young students. Eventually the school will be buying it for everyone as the madness spreads. Cha-ching, says Microsoft.

  • Thanks 1
Posted
Yep the Java edition won't really work as you can't federate/sync users. The subscription model seems to be where everything is going. I wouldn't be surprised if more software requires signing in like Minecraft edu and Adobe CC. Once you have AzureAD setup it's fairly easy.
  • Thanks 2
  • 2 weeks later...
Posted
We purchased 12 Java version licences linked to school email accounts. I sign the pupils in to the accounts and they connect to our local Minecraft server hosted on our hyper v server. Performance is not great and throwing more cores and ram dont seem to help. Works well enough for the pupils to enjoy tho.
  • Thanks 1
Posted
We purchased 12 Java version licences linked to school email accounts. I sign the pupils in to the accounts and they connect to our local Minecraft server hosted on our hyper v server. Performance is not great and throwing more cores and ram dont seem to help. Works well enough for the pupils to enjoy tho.

Minecraft works best with higher clock speed (as most of it runs in a single thread), plenty of RAM (but not too much as this can cause issues too), and a fast disk for it to live on (SSD is pretty much a must IMO).

  • Thanks 2
Posted

Also Java Minecraft performance depends on the number of mods you are using, and what types. A tech heavy modpack may have 200 mods installed that are then interacting with each other.

 

A fairly recent modpack for Java Minecraft version 1.12.2, which intricately links the various mods together so that players are forced to learn the features of each mod, is called FTB Interactions:

 

https://www.feed-the-beast.com/projects/ftb-interactions

 

,

 

This ridiculous modpack loads the following mod list at the end of this post, and then uses the included ContentTweaker, CraftTweaker, LootTweaker, ModTweaker, to go through and change the default recipes for each of these mods, to interlink all of them together.

 

The client startup for a modpack like this can easily take 5-10 minutes or more, between starting the modpack in the Twitch Minecraft launcher, and the actual game login screen finally appearing.

 

To handle this modpack, your server hardware may need 8-12 gigabytes of memory just for this and the server operating system. The client systems also need probably 8-12 gig of memory for their OS and the modpack to fit properly.

 

And even so, it may struggle to handle more than about 5-10 people using it at the same time.

 

Modded Java Minecraft is just ridiculously more complex than the mod support for the Education / Windows Store version, which is why Microsoft knows they can't kill off Java Minecraft in favor of the restrictive Windows Store / Bedrock / Education editions.

 

,

 

FTB Interactions mod list:

ChickenASM-1.12-1.0.2.7.jar

jna-4.4.0.jar

ActuallyAdditions-1.12.2-r148.jar

ActuallyBaubles-1.12-1.1.jar

AdvancedRocketry-1.12.2-1.5.0-139-universal.jar

AE2WTLib-1.12.2-1.0.30.jar

Animus-1.12-2.1.4.jar

Apotheosis-1.12.2-1.9.4.jar

AppleCore-mc1.12.2-3.2.0.jar

AppleSkin-mc1.12-1.0.9.jar

appliedenergistics2-rv6-stable-6.jar

architecturecraft-1.12-3.80.jar

armoreablemobs-1.12.2-1.1.8.jar

ArtemisLib-1.12.2-v1.0.4.jar

artisanworktables-1.12.2-1.20.2.jar

astralsorcery-1.12.2-1.10.19.jar

athenaeum-1.12.2-1.16.0.jar

AutoRegLib-1.3-28.jar

Avaritia-1.12.2-3.3.0.33-universal.jar

base-1.12.2-3.12.1.jar

Baubles-1.12-1.5.2.jar

baubley-heart-canisters-1.12.2-1.2.3.jar

BetterAdvancements-1.12.2-0.1.0.77.jar

BetterFps-1.4.8.jar

biggerpacketsplz-since1.8-1.2.jar

BloodMagic-1.12.2-2.4.1-103.jar

BNBGamingCore-1.12.2-0.11.0.jar

BNBGamingLib-1.12.2-2.17.6.jar

Bookshelf-1.12.2-2.3.577.jar

Botania r1.10-361.jar

botaniatweaks-1.8.5.jar

BrandonsCore-1.12.2-2.4.12.205-universal.jar

BuildingGadgets-2.6.8.jar

capabilityadapter-1.0.1.jar

Ceramics-1.12-1.3.7.jar

CEU-1.12.2-1.0.4.0.jar

chickens-6.1.0.jar

Chisel-MC1.12.2-0.2.1.35.jar

CleanView-1.12.2-v1c.jar

Clumps-3.1.2.jar

CodeChickenLib-1.12.2-3.2.2.353-universal.jar

CoFHCore-1.12.2-4.6.3.27-universal.jar

CoFHWorld-1.12.2-1.3.1.7-universal.jar

CommonCapabilities-1.12.2-2.2.1.jar

compactmachines3-1.12.2-3.0.18-b278.jar

ContentTweaker-1.12.2-4.9.1.jar

Controlling-3.0.6.jar

CookingForBlockheads_1.12.2-6.4.70.jar

coop-1.12.2-2.0.6.jar

CosmeticArmorReworked-1.12.2-v4a.jar

CraftTweaker2-1.12-4.1.19.jar

CreativeCore_v1.9.45_mc1.12.2.jar

CryingObsidian-1.12.1-1.1.3.jar

CTM-MC1.12.2-0.3.3.22.jar

Cucumber-1.12.2-1.1.3.jar

CustomMainMenu-MC1.12.2-2.0.9.jar

cyberware-1.12.2-0.2.10.15.jar

Cyclic-1.12.2-1.19.9.jar

CyclopsCore-1.12.2-1.2.0.jar

Deadly Monsters 1.71.jar

deepmoblearning-1.12.2-2.5.2-universal.jar

deepmoblearningbm-1.12.2-1.0.1-universal.jar

diethopper-1.1.jar

DimensionalControl-1.12.2-2.11.0.jar

DimensionStages-1.12.2-2.0.23.jar

Discord-1.12.2-1.0.10.jar

DoomlikeDungeons-1.12.5-MC1.12.2.jar

Draconic-Evolution-1.12.2-2.3.22.343-universal.jar

dropt-1.12.2-1.14.0.jar

DynamicLights-1.12.2.jar

EmberRootZoo-1.12.2-1.3.10.jar

emojiful-1.0.3.jar

EnchantingTable-1.12-1.1.3.jar

EnderCore-1.12.2-0.5.57.jar

EnderIO-base-1.12.2-5.0.44.jar

EnderIO-conduits-1.12.2-5.0.44.jar

EnderIO-conduits-appliedenergistics-1.12.2-5.0.44.jar

EnderIO-endergy-1.12.2-5.0.44.jar

EnderIO-integration-tic-1.12.2-5.0.44.jar

EnderIO-machines-1.12.2-5.0.44.jar

EnderStorage-1.12.2-2.4.5.135-universal.jar

enderutilities-1.12.2-0.7.12.jar

extrautils2-1.12-1.9.9.jar

f5fix-1.2.jar

FastWorkbench-1.12.2-1.7.2.jar

Floralchemy-1.12.2-1.0.1.jar

fluxnetworks-1.12.2-3.0.19-21.jar

foamfix-0.10.5-1.12.2.jar

Forgelin-1.8.3.jar

ForgeMultipart-1.12.2-2.6.1.81-universal.jar

FTBLib-5.4.3.118.jar

FTBQuests-1.6.1.162.jar

FTBUtilities-5.4.0.97.jar

FTBUtilitiesBackups-1.0.0.4.jar

funky-locomotion-1.12.2-1.1.2.jar

fvw-1.0.0.jar

GameStages-1.12.2-2.0.115.jar

gregtech-1.12.2-1.8.3.418.jar

Guide-API-1.12-2.1.8-63.jar

Guidebook-1.12.2-2.9.2.jar

HardcoreDarkness-MC1.12.2-2.0.jar

Hit With Axe-1.12.2-1.4.0.jar

HotOrNot-1.12-1.1.2-16.jar

HungerOverhaul-1.12.2-1.3.3.jenkins148.jar

iceandfire-1.7.1-1.12.2.jar

iChunUtil-1.12.2-7.2.1.jar

incontrol-1.12-3.9.10.jar

industrialforegoing-1.12.2-1.12.12-236.jar

InitialInventory-3.0.0.jar

insomniac-1.6.jar

IntegratedDynamics-1.12.2-1.0.11.jar

IntegratedTunnels-1.12.2-1.6.8.jar

IntegrationForegoing-1.12.2-1.9.jar

InventoryTweaks-1.64+dev.146.jar

ironchest-1.12.2-7.0.69.845.jar

ItemFilters-1.0.3.12.jar

itlt-1.12-1.0.0.jar

jehc-1.12.2-1.6.4.jar

jei_1.12.2-4.15.0.283.jar

jeiintegration_1.12.2-1.5.1.36.jar

justenoughdimensions-1.12.2-1.6.0-dev.20190505.222902.jar

JustEnoughEnergistics-1.12.2-1.0.7.jar

knowledgeshare-1.1.jar

LaserCreeperRobotDinoRidersFromSpace-2.0.0.jar

letsencryptcraft-1.10.2-1.2.0.jar

librarianlib-1.12.2-4.19.2-release.jar

LibVulpes-1.12.2-0.4.0-57-universal.jar

LittleTiles_v1.5.0-pre135_mc1.12.2.jar

llibrary-1.7.19-1.12.2.jar

LootTweaker-1.12.2-0.0.9.jar

MainMenuScale-1.3.2.jar

Mantle-1.12-1.3.3.55.jar

mcjtylib-1.12-3.5.3.jar

MCMultiPart-2.5.3.jar

Mekanism-1.12.2-9.7.8.379.jar

memory_repo

MightyEnderChicken-1.12.2-7.3.0.jar

minetogether-1.10.2-2.1.3.jar

MobStages-1.12.2-2.0.13.jar

modnametooltip_1.12.2-1.10.0.jar

modtweaker-4.0.17.jar

Modular Diversity-1.5.jar

modularmachinery-1.12.2-1.10.0.jar

morechickens-1.12.2-3.2.0.jar

moreoverlays-1.14-mc1.12.2.jar

MouseTweaks-2.10-mc1.12.2.jar

MTLib-3.0.6.jar

NaturesCompass-1.12.2-1.5.1.jar

Nutrition-1.12.2-4.3.0.jar

OpenBlocks-1.12.2-1.8.1.jar

OpenModsLib-1.12.2-0.12.2.jar

OreExcavation-1.4.140.jar

p455w0rdslib-1.12.2-2.2.151.jar

Pam's HarvestCraft 1.12.2zd Surprise for Yogcast.jar

Patchouli-1.0-19.jar

PickleTweaks-1.12.2-2.1.3.jar

Placebo-1.12.2-1.6.0.jar

Plants-1.12.2-2.10.7.jar

plustic-7.0.7.0.jar

PortalGun-1.12.2-7.1.0.jar

PrimalTech-0.3.4.jar

ProjectE-1.12.2-PE1.4.1.jar

Quark-r1.5-159.jar

randompatches-1.12.2-1.16.3.1.jar

RandomThings-MC1.12.2-4.2.7.1.jar

randomtweaks-1.12.2-2.6.0.0.jar

reauth-3.6.0.jar

RebornCore-1.12.2-3.13.12.447-universal.jar

RedstoneArsenal-1.12.2-2.6.3.18-universal.jar

RedstoneFlux-1.12-2.1.0.6-universal.jar

Reliquary-1.12.2-1.3.4.786.jar

resizingpotion-2.1.1.jar

ResourceLoader-MC1.12.1-1.5.3.jar

rftools-1.12-7.71.jar

roughmobs2-1.12.2_2.0.15.jar

roughTweaks0.2.4-1.12.2.jar

rustic-1.1.0.jar

Rustic Thaumaturgy-4.4a.jar

Scannable-MC1.12.2-1.6.3.24.jar

Scavenge V1.12-1.8.3.2.jar

Shadows_of_Greg-1.12.2-2.8.0.jar

simpleteleporters-1.12.2-3.0.2.jar

simpletrophies-1.2.1.jar

simplylight-0.7.0.jar

sonarcore-1.12.2-5.0.19-20.jar

Soulus-1.12.2-4.2.2-160ded6.jar

SpiceOfLife-mc1.12-1.3.12.jar

SqueezerPatch-1.12.2-1.0.0.jar

StatsKeeper-1.12.2-3.1.13.jar

stg-1.12.2-1.2.3.jar

SuperFactoryManager-1.12.2-2.0.18.jar

TConstruct-1.12.2-2.12.0.135.jar

TerraCore-1.12-2.1.13.jar

tesla-core-lib-1.12.2-1.0.15.jar

Thaumcraft-1.12.2-6.1.BETA26.jar

thaumicenergistics-2.2.2.jar

ThaumicInventoryScanning_1.12.2-2.0.10.jar

ThaumicJEI-1.12.2-1.6.0-27.jar

thaumicperiphery-0.3.0.jar

theoneprobe-1.12-1.4.28.jar

ThermalDynamics-1.12.2-2.5.5.21-universal.jar

ThermalExpansion-1.12.2-5.5.4.43-universal.jar

ThermalFoundation-1.12.2-2.6.3.27-universal.jar

ThermalInnovation-1.12.2-0.3.3.12-universal.jar

thermallogistics-0.2-25.jar

TinkersComplement-1.12.2-0.4.1.jar

TinkersExtras-1.12.2-1.0.9.jar

TinkerStages-1.12.2-2.0.17.jar

Tips-1.12.2-1.0.8.jar

Toast Control-1.12.2-1.8.1.jar

togetherforever-1.12.2-1.0.12-22.jar

TombManyGraves-1.12-4.2.0.jar

tombmanygraves2api-1.12.2-1.0.0.jar

tombmanypluginscosmeticarmorreworked-1.0.0.jar

topaddons-1.12.2-1.11.0.jar

Translocators-1.12.2-2.5.1.77-universal.jar

Traverse-1.12.2-1.6.0-69.jar

TS2K16-1.2.10.jar

VillagerTradingBan-2.0.0.6-universal.jar

voidislandcontrol-1.5.3.jar

WaterControlExtreme-1.0.2.jar

WaterStrainer-1.12-3.2.0.jar

weirdinggadget-1.12.2-2.1.16-universal.jar

whoops-1.0.1.jar

WirelessCraftingTerminal-1.12.2-3.12.93.jar

wizardry-0.10.8.jar

Xaeros_Minimap_1.17.2_Forge_1.12.jar

XaerosWorldMap_1.3.5_Forge_1.12.jar

Xtones-1.12-1.0.8-11.jar

zenstages-0.4.1-19.jar

Zen Summoning-1.12-1.0.16.jar

Zen Triggers-1.12-1.0.9.jar

Posted
Minecraft works best with higher clock speed (as most of it runs in a single thread), plenty of RAM (but not too much as this can cause issues too), and a fast disk for it to live on (SSD is pretty much a must IMO).

 

I have a Fujitsu / PRIMERGY RX200 S6 with 96GB RAM, 2 x Intel Xeon E5620 @2.40GHz and 5x 300GB 10K SAS disks doing nothing. Thought I might run it on that. Has anyone used something like MineOS? Worth it or not really?

 

Stuart

Posted (edited)
Minecraft works best with higher clock speed (as most of it runs in a single thread), plenty of RAM (but not too much as this can cause issues too), and a fast disk for it to live on (SSD is pretty much a must IMO).

 

Thanks for the info. No plans to change the servers any time soon so they will have to make do.

Xeon E5-2620 v3 2.40GHz, 64gb Ram, 8x600gb 10k SAS

 

Suppose i could get a good spec desktop with ssd and run it on that.

 

Only running vanilla Minecraft at the moment.

 

I have played sky factory and stone block mods recently but i seem to lose interest quickly...... what am i doing wrong.

Edited by stevewill6
Info
Posted

we have recently purchases Microsoft A3 and this come with Minecraft, I think you get 15 - 20 free student use benefit licences for every full time member.

 

we plan to have our Minecraft server hosted in Azure or dedicated sever in the cloud, but still looking at the pricing.

Posted
we have recently purchases Microsoft A3 and this come with Minecraft, I think you get 15 - 20 free student use benefit licences for every full time member.

 

we plan to have our Minecraft server hosted in Azure or dedicated sever in the cloud, but still looking at the pricing.

We run minetest. Free and open source. Plenty of mods and community support. We have it auto login to one of the school's servers using their login name. Also stripped out the menu options for connecting to online servers. Similar enough to Minecraft that the kids can pick it up easily.
  • 3 months later...
Posted

So we are (at last) in a position where it looks like we're going to do this. We're going to purchase 20 Minecraft Education Edition subscriptions.

- How do people manage the logons? Do you have one AD logon with Minecraft access, or 20 Minecraft AD accounts? (mc1, mc2, mc3, etc.)

- What about the actual Minecraft logons? Do you give the kids the details and just change the password so they don't use your licences from home or log them in for them?

- Where do the worlds get saved? If it's locally, presumably the same logon would have to be on the same computer each time.

 

More questions to come I suspect!

 

Thank you

 

Stuart

Posted
So we are (at last) in a position where it looks like we're going to do this. We're going to purchase 20 Minecraft Education Edition subscriptions.

- How do people manage the logons? Do you have one AD logon with Minecraft access, or 20 Minecraft AD accounts? (mc1, mc2, mc3, etc.)

- What about the actual Minecraft logons? Do you give the kids the details and just change the password so they don't use your licences from home or log them in for them?

- Where do the worlds get saved? If it's locally, presumably the same logon would have to be on the same computer each time.

 

More questions to come I suspect!

 

Thank you

 

Stuart

At Bett I ran a closed network with 3 minecraft PCs, each with their own MC login and 1 workstation running the Java Server.

The world data was on the server and players could join via direct connect using the server IP.

 

It simplified things in terms of keeping everyone playing in the same space, and made it easier to restore from backup should anybody get a little TNT happy!

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