featured_spectre Posted March 4, 2014 Posted March 4, 2014 did you play 3/4 or PW? I played 3 and 4 yes, but stopped very quickly as frankly, it got boring.
foofighterjim Posted March 4, 2014 Posted March 4, 2014 +1 for Shopto.net used them for my Xbox One pre order, they nearly always beat the like of Amazon on price.
APMerry Posted March 5, 2014 Posted March 5, 2014 (edited) Another +1 for shopto, I've found their prices aren't always the most competitive but their service i.e. delivery and communication is the best I've experienced. They are the best for pre-ordering in my opinion. Edited March 5, 2014 by APMerry
ZeroHour Posted March 5, 2014 Posted March 5, 2014 (edited) Just saw this video: I can't see a difference in the versions and that was pre scalar tweaks. It also appears KZ is not 1080p (720ish) in multiplayer although Sony claimed (and made a big deal) it was: http://www.crappyreviews.com/1/post/2014/03/shame-on-sony-for-lying-to-consumers.html I hoped Sony wouldnt do this stuff again this generation but well they did. Edited March 5, 2014 by ZeroHour
APMerry Posted March 6, 2014 Posted March 6, 2014 I hoped Sony wouldnt do this stuff again this generation but well they did. I ignored all these comparison's, the difference is so minor (if any at all), my choice to stay with Xbox was purely based on track record. The Xbox 360 was a bit dodgy at first and just got better and better until it was a really polished console that (in my opinion) wiped the floor with the PS3. My brother's got a PS3 and despite how awful it was to use, I've seen no improvement the whole time he's had it. So that's how I made my decision, I look at it as an investment and am confident the Xbox will get better and better over time.
SYNACK Posted March 6, 2014 Posted March 6, 2014 (edited) Just saw this video: I can't see a difference in the versions and that was pre scalar tweaks. It also appears KZ is not 1080p (720ish) in multiplayer although Sony claimed (and made a big deal) it was: Shame On Sony For Lying To Consumers - Crappy Reviews I hoped Sony wouldnt do this stuff again this generation but well they did. I can, the PS4 is a tiny bit better at killing off jaggies at edges and has better handling of the smoke/dust particle layers however this just means you have a more compromised view than the XB1 and you are right, this is pre tweaks. Some bits look better on 4 and some on the one, they are very, very close though and it takes some doing to find the differences. Still trust them to fix the one better than the 4 and it can do more than just be a games machine which I actually like, if only they would release those features to NZ. Edited March 6, 2014 by SYNACK
Theblacksheep Posted March 6, 2014 Posted March 6, 2014 I can't see a difference in the versions and that was pre scalar tweaks. It also appears KZ is not 1080p (720ish) in multiplayer although Sony claimed (and made a big deal) it was The video differences is mainly resolution 1080p vs 720p in that video, less anti-aliasing on straight line on PS4. Nothing the scaler update fixes. The higher res does make it look better along with most other multiplat games so far. If you can see it, then fair enough it wont concern you its pushing X2 as many pixels around on the PS4. You can read the explanation on Killzone here resolutions here, spoiler, it still outputs in 1080p in both: Regarding Killzone Shadow Fall And 1080p I mentioned earlier in the thread that for example a HUD can be at 1080p while the internal games framebuffer can be at a lower res to give the impression of full HD. This example can be the same for almost anything in a game. It's not as if they did a 360 and put 1080p on the box when it was only upscaled from a sub 720p framebuffer to 1080p.
ZeroHour Posted March 6, 2014 Posted March 6, 2014 (edited) You can read the explanation on Killzone here resolutions here, spoiler, it still outputs in 1080p in both: Regarding Killzone Shadow Fall And 1080p I mentioned earlier in the thread that for example a HUD can be at 1080p while the internal games framebuffer can be at a lower res to give the impression of full HD. This example can be the same for almost anything in a game. It's not as if they did a 360 and put 1080p on the box when it was only upscaled from a sub 720p framebuffer to 1080p. It renders the frame in 960x1080... In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native. It literally says it doesnt render a 1080p image, they use a technique to effectively upscale. The section they missed out is why they did this, because it can't handle true 1080p rendering and 60fps, thus tricks were used and they had to render lower res frames, something Sony has been keen to point out regarding xbox one as meaning its a toaster and not a real console. Render res is just one part of equation, several third party games have made a poor job of optimising for the xbox one so far but that will change. KZ multiplayer still looks good because render res is only 1 part of the problem. Currently the only exclusive next gen only 1080p/60fps game is Forza 5, no other has the whole game experience in 1080p 60fps. EDIT RE: Shopto, they seem quite good, heard mixed reports about customer service but thats all. Edited March 6, 2014 by ZeroHour 1
Theblacksheep Posted March 6, 2014 Posted March 6, 2014 (edited) It renders the frame in 960x1080... It literally says it doesnt render a 1080p image, they use a technique to effectively upscale. No, it literally says it renders an 1080p native image, but that is made up of different sub 1080p frames. You've missing this part: Native is often used to indicate images that are not scaled; it is native by that definition. Every game uses tricks... EA games use chroma subsampling in BF3/4/NFS. Some games stream pre-rendered background footage on disk to make it look nicer than it would be rendered properly. AI isnt real, its preprogrammed paths. Most PS360 games were rendered at the framebuffer level around 680p and upscaled with 720p hud overlays. Almost everything you see in a game is a trick. Edited March 6, 2014 by Theblacksheep
ZeroHour Posted March 6, 2014 Posted March 6, 2014 (edited) No, it literally says it renders an 1080p native image, but that is made up of different sub 1080p frames. You've missing this part: Native is often used to indicate images that are not scaled; it is native by that definition. If native means that every part of the pipeline is 1080p then this technique is not native. Native to me is every part of the pipeline, if KZ want to claim its native by *their* definition then they can but when you render 960x1080 frames to get around performance issues because its literally less work as you are rendering considerably less then its not native. This is before we get to the fact the Native is not a trick on PC! its just not needed as pc hardware can do true native 1080p rendering (and would probably handle KZ pretty easily) Also the xbox outputs native 1080p if you define native as the output resolution of the console, its pretty easy to say your native if you tweak the definition. There lower res rendering does look good thanks to the tricks used but it is not a true 1080p render, its several 960 renders spliced together! I believe the SP part renders in true 1080p but only at 30fps which is why they had to reduce the load for multiplayer. Edited March 6, 2014 by ZeroHour
tmcd35 Posted March 6, 2014 Posted March 6, 2014 How much does it really matter whether the games 720p, 960p, or 1080p? I'm sitting 10ft+ away from a 42" screen. I'm more concerned about story/gameplay, physics, AI, lighting than resolution. Hell, I'm more concerned the game doesn't drop so many frames I need motion sickeness tablets to make it past the loadin screen. (says a PS4 owner whose console isn't getting as much resolution based bad press as his XBox One owning compardras )
ZeroHour Posted March 6, 2014 Posted March 6, 2014 How much does it really matter whether the games 720p, 960p, or 1080p? I'm sitting 10ft+ away from a 42" screen. I'm more concerned about story/gameplay, physics, AI, lighting than resolution. Hell, I'm more concerned the game doesn't drop so many frames I need motion sickeness tablets to make it past the loadin screen. (says a PS4 owner whose console isn't getting as much resolution based bad press as his XBox One owning compardras ) A huge amount of the sony defence league I just hope this stops the needless spouting from them when they claimed render res is all that matters. Ryze is still one of the best if not the best next gen game so far graphically and its 900p so render res is only part of the fact which is what everyone has been trying to say. I wonder how the launch of Titanfall will go, hopefully no day 1 server issues like far far far too many games (esp EA games) as per the promise of cloud magic and auto scaling but we will see...
JJonas Posted March 6, 2014 Posted March 6, 2014 Enough of this Xbox vs Sony vs Nintendo rubbish we are all gamers lets just get on with playing games.
Ghostgame Posted March 6, 2014 Posted March 6, 2014 Enough of this Xbox vs Sony vs Nintendo rubbish we are all gamers lets just get on with playing games.
tmcd35 Posted March 6, 2014 Posted March 6, 2014 Enough of this Xbox vs Sony vs Nintendo rubbish we are all gamers lets just get on with playing games. Spot the Wii-U owner (both this and my last reply are meant as light banter only - none of this "vs" malarchy)
LosOjos Posted March 6, 2014 Posted March 6, 2014 Enough of this Xbox vs Sony vs Nintendo rubbish we are all gamers lets just get on with playing games. Exactly, you're all console gamers so let us real gamers get on with playing PC games! I am of course joking, although I am a PC "gamer" (I have a PC and play games on it but rarely new releases so don't know how much of a gamer you could call me!) I will probably eventually end up buying either an XB1 or PS4 - which will depend entirely on which has the best back catalogue at the point I have the money!
tmcd35 Posted March 6, 2014 Posted March 6, 2014 Forgot to add - I would get on with playing games if any were actually being released for the PS4
Theblacksheep Posted March 6, 2014 Posted March 6, 2014 I wonder how the launch of Titanfall will go, hopefully no day 1 server issues like far far far too many games (esp EA games) as per the promise of cloud magic and auto scaling but we will see... AFIK TitanFall is going to be hosted on MS servers, not EAs so it'll be ok (if you can handle all that silly pogo-ing and low resolution )
featured_spectre Posted March 6, 2014 Posted March 6, 2014 Titanfall runs better on the XB1 than it does on the PS4...this is a proven fact!
tmcd35 Posted March 6, 2014 Posted March 6, 2014 Titanfall runs better on the XB1 than it does on the PS4...: that's debatable
ZeroHour Posted March 6, 2014 Posted March 6, 2014 AFIK TitanFall is going to be hosted on MS servers, not EAs so it'll be ok (if you can handle all that silly pogo-ing and low resolution ) Yeah I heard that too but its still a big ramp up day for Azure handling all those servers. I literally could see no difference playing beta on PC @ native true real 1080p and xbox one next to it so meh KZ, because shades of grey are interesting at 960p
Theblacksheep Posted March 6, 2014 Posted March 6, 2014 Yeah I heard that too but its still a big ramp up day for Azure handling all those servers. I literally could see no difference playing beta on PC @ native true real 1080p and xbox one next to it so meh KZ, because shades of grey are interesting at 960p Your PC graphics card must be about 6 years old if its indistinguishable from an xboxone.
ZeroHour Posted March 6, 2014 Posted March 6, 2014 (edited) Your PC graphics card must be about 6 years old if its indistinguishable from an xboxone. /Runs off to change your rank to "Sony Defence League" SDL Motto: "It must all beez 1080p unless its not on ps4, then it must beez best onlyz on ps4, just like ps3z lower rendering then xbox 360z, they dont liez you knowz, they haz all our passwordz in texts for safety" Edited March 6, 2014 by ZeroHour
featured_spectre Posted March 6, 2014 Posted March 6, 2014 I ran BF4 on my PC on ultra, and on my XB1 on its native res. Obvious differences (BF4 on XB1 is set to "high" compared to the PC "Ultra"). BF4 on PS4 had a noticeable drop in quality compared to XB1, and my brother agrees and he is a PS nut. He has all PS consoles and hand helds.
Theblacksheep Posted March 6, 2014 Posted March 6, 2014 (edited) I ran BF4 on my PC on ultra, and on my XB1 on its native res. Obvious differences (BF4 on XB1 is set to "high" compared to the PC "Ultra"). BF4 on PS4 had a noticeable drop in quality compared to XB1, and my brother agrees and he is a PS nut. He has all PS consoles and hand helds. You cannot be serious, even the biggest xbox fanboys acknowledged BF4 quality goes: PC>PS4>XB1>360>PS3. C'mon man, it's really obvious in this case. Edited March 6, 2014 by Theblacksheep
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