peterdwyer Posted November 7, 2012 Posted November 7, 2012 We are rolling out our software through SCCM 2012 and I've struck a problem with GameMaker version 8.1 (free version). I wonder if anyone else has faced this issue. Since (I think) version 8.1, GameMaker has insisted on installing itself into the installer's profile. This, of course, can be changed to c:\program files(x86) or whatever. However, only the executables end up in this new path. The main settings seem to end up in the installer's local profile. I've had no luck installing it as an application, even after packaging it in Ghost AI. I feel that it's because of all of the "personal" settings that it makes. Has anyone rolled out GameMaker v8.1 through SCCM 2012. If so, any tricks I should know about? Thanks
ChrisMiles Posted November 7, 2012 Posted November 7, 2012 I tried that too, but you cant do it. The free version is deliberately locked down to prevent silent or automated installs so you have to buy their educational version that comes as an msi.
AliG Posted November 27, 2012 Posted November 27, 2012 I think this is why we stuck with GameMaker7 we deploy that via MSI/Group Policy
peterdwyer Posted November 27, 2012 Author Posted November 27, 2012 I ended up installing 8 in XP!! I then copied the files that Gamemaker stuck in my profile over to the "program Files" folder that it created and then stuck the lot onto a network share. I then set up a VBS script that copies that shared folder over to the target machine and a shortcut to the Public Users desktop. Created an SCCM deployment package that runs the VBS Script on demand... A bit complicated to set up but it works (and not as YoYo Games intended) but I can now concentrate on all the other "impossible to install" packages!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now