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Posted

At my last school we ran a 'hardware' club called computers dont Byte.

 

We had some old PC's and taught the kids H+S, what the components were, what they did, how to build a PC, basic DOS + preping a drive for an OS.

 

The last week was trouble shouting where we did things to the PC's and they had to find out what was wrong.

 

Each pupil had to record what they had learnt in a portfolio and we also did guides and handouts.

  • Thanks 1
Posted

We ran a games club it was'nt very educational BUT you could

 

build the pc's, network them, and then run a good old Open Source multiplayer game on them.

 

This then has the atraction of games but with education side as well.

Posted
At my last school we ran a 'hardware' club called computers dont Byte.

 

We had some old PC's and taught the kids H+S, what the components were, what they did, how to build a PC, basic DOS + preping a drive for an OS.

 

The last week was trouble shouting where we did things to the PC's and they had to find out what was wrong.

 

Each pupil had to record what they had learnt in a portfolio and we also did guides and handouts.

 

I have to admit that I wouldn't mind seeing the plan you had for this - not necessarily the documentation but what format you ran the clubs - did you have help? How many kids? etc etc

 

GJE

Posted

Coding club! Of course that relies on whether you can code, or at least learning some!

 

Linux club! Show them that there are free alternatives out there, the different distro's, different packages, bash etc.

 

I wish we had these sorts of things at school :(

Posted

I've run a couple of sessions with limited numbers of kids as "market research" is you will.

 

Most popular are basic webdesign (I've got an old machine as a LAMP server) and hardware stuff.

 

I'm probably going to run a hardware/linux type club soon if there's enough interest. Like the "computers don't byte" name, although if I let some of the kids loose it would quickly turn into "computers don't boot":eek:

  • 3 weeks later...
Posted

Hi,

 

Hvae recently run on a de-timetabled day a GAMEMAKER club, this club introduces students to the process of game creation.

 

you could either run the club as a structured learning session: review, plan, create, test, (loop)

OR

you could simply introduce them to the software, teach a few basics and let them go....

 

I recently ran several sessions to full classes, a little while in it was clear that the breakout style game i was making needed more blood and explosions....and off they went..

 

 

the site to visit: yoyogames.com.

 

The software does work on vista, but occasionally stumbles (apparently) i have had no probs....

 

incidentally the PRO version (as in paid for ) costs $20 and gives you more bells and whistles, PLUS the ability to save standalone EXE files....

 

 

good luck

 

Jason

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