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Posted
I see the Steam Link (maybe in response to this and the Microsoft thing) is allowing over the internet gaming now. I'm going to brush off my old £17 steamlink box and bring it to work :)

 

:eek: it is?!

This is useful!

Probably needs a bit of port forwarding, but overall could be good.

 

Although I have noticed with Steam Link, you have to manually log in to the PC you're streaming from etc. I powered up my PC, fired up the Steam Link, and was met by my usual lockscreen and password prompt. I'd like them to find a way around that if possible.

 

Somehow I'm not enthused at the idea of leaving my PC at home, logged in, unsupervised, when my housemate and I have a game of changing the desktop background to Nicholas Cage if we find the PC unattended... :lol:

Posted

My ping to google is 12ms, so faster than a 60Hz screen, shouldn't be a problem.

 

Graphics should scale up/down as bandwidth changes.

 

Should be better for environment as don't need to build consoles that are idle for 90% of the time, so they can make 10x less of them. Plus google is 100% renewable powered.

 

Issue seems to be they don't have any games.

Posted

I did watch a piece on a YouTube channel the other week saying it does look like Microsoft is looking to be heavily focussed on streaming services in the future as they had bought something like 5 studios in the past year or so.

The Guardian mentions some of there here - https://www.theguardian.com/games/2018/nov/10/microsoft-buys-two-new-video-game-studios

These studios would be used to develop games for their subscription services. All they need is a couple of killer streaming-only games and it may prove to be the prod that some may need to subscribe.

Posted (edited)

The thing is there's no archivability on a streaming service, and that puts a lot of people off. Archival and continued longevity is (supposedly, not that I have any first-hand experience) a huuuge part of the piracy/cracking scene now. Well, that, and 'let's remove Denuvo because it makes games people legitimately purchased run like....' :rolleyes:

 

If I want to re-play the solo campaign of Halo 1, I can stick the hypothetical disk into my hypothetical XBox and play it. Or, at the extreme end of the spectrum, I can work with other crackers to find a way to spoof/trick the game into connecting to unofficial dediboxes and play online after the multiplayer has been shut down (there's a fair few games this has happened with.. mostly in the piracy scene tbh but the point is it still exists). I can backup that disk (if I want to ignore format-shifting laws), etcetera.

 

I get that the majority of games are going to this 'live services' model, but sooner or later that bubble is going to burst, and I can see, in years time, if this takes off, and they start removing unsupported games, there's going to be a bit of a to-do about it. Chances of them releasing the games as freeware/shareware once they're unsupported is infinitesimally low when you consider licensing agreements etc.

Edited by Garacesh
Posted

Only play open source games, problem solved.

 

How do you archive a game that's multi player, you never get the server code, and changes every week? Most people don't care of course. Same with streaming netflix, shows come and go, which is why they started making their own content.

Posted

Like it or not, subscriptions are the way everything is going. Software, hardware, food, you name it, there's subscriptions for it.

 

I suspect it'll all start as "all you can eat" packages, but eventually we'll start seeing Sky or Virgin type "choose the packages you actually want" subscriptions instead. So I can select strategy, simulators, etc... But leave out sports, racing games etc...

 

Streaming games are inevitable. I get 7ms ping for google.com here, which is basically nothing, even in highly competitive games.

Posted
How do you archive a game that's multi player, you never get the server code, and changes every week?

 

Lol k then

Tell that to all the World of Warcraft private servers, hm? :rolleyes:

Posted (edited)
So they reverse engineered a server?

 

Sometimes API calls are snooped and custom server software is written, sometimes server software is leaked and reverse-engineered.

I don't think the method particularly matters. The point is that multiplayer-only games are still clearly able to be archived because people have been doing it for over a decade now.

Edited by Garacesh
Posted (edited)

I made this! I had to really :D

 

It started off as more curiosity than anything but then realised i could use Shadow to provide some context to the Stadia figures. It's proving popular as I only put it up yesterday.

 

 

Actual linky:

Edited by MrMat
  • Thanks 3
  • 2 months later...
Posted

Google Stadia Pricing Leaks, Will Have Both Subscription And Individual Purchases

 

The upcoming streaming platform Google Stadia won’t just follow the Netflix model, as many fans had hoped. It will instead have both a subscription and games for sale individually, as Kotaku previously reported, and the whole plan sure sounds convoluted.

 

Stadia, which was announced in March, is a streaming platform designed to let you play games without a high-end console or computer. If it works as promised, it’ll let you pop a Chromecast into your television and access games through the cloud, no hardware required.

 

Google plans to release pricing and software details at 12pm ET today, but the news has leaked out early thanks to Canadian newspaper La Presse, which was pre-briefed. A rough translation of the article reveals that:

 

  • There will be a base subscription available when Stadia launches in November, for $11.99 Canadian per month. This one will give you access to some Stadia games at 4K resolution/60FPS.
  • Other games—newer ones, especially—you’ll have to buy.
  • In 2020, Google will launch a "Stadia Base" plan that’s totally free, but only allows you to play games at 1080p resolution.
  • A pricey Stadia Founder’s Edition will be for sale this fall ($169 Canadian) that includes a Chromecast Ultra, a Stadia controller, a three-month subscription, and Destiny 2 (which, as Kotaku revealed yesterday, will be on the platform at launch).
  • Doom, Assassin’s Creed Odyssey, the new Tomb Raider trilogy, and The Division 2 are also part of the Stadia launch lineup.
  • Minimum internet speed requirement is a 10 Mbps download / 1 Mbps upload.

We’ll update this story with more info once Google officially announces all this.

  • 5 months later...
Posted
Once the free version comes out that works in browsers it'll take off. Play your real games anywhere, at work, school, on your phone, tablet, tv.
  • 2 years later...
Posted
There are 1,457 days until Stadia shuts down! :p

 

stadiacountdown.com

It only took Google 1,157 days to shut Stadia down. That prediction was far too optimistic! :D

 

Google is shutting down Stadia

 

Google is shutting down Stadia, its cloud gaming service. The service will remain live for players until 18th January 2023. Google will be refunding all Stadia hardware purchased through the Google Store as well as all the games and add-on content purchased from the Stadia store. Google expects those refunds will be completed in mid-January.

 

“A few years ago, we also launched a consumer gaming service, Stadia,” Stadia vice president and GM Phil Harrison said in a blog post. “And while Stadia’s approach to streaming games for consumers was built on a strong technology foundation, it hasn’t gained the traction with users that we expected so we’ve made the difficult decision to begin winding down our Stadia streaming service.” Employees on the Stadia team will be distributed to other parts of the company.

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