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Posted (edited)
I don't see why they give it 9,7,6,3,3,6 out of 10 then mark it as overall 3.5 whilst saying how hackable it is and how you can use it as a PC etc. Doesn't make any sense.

 

Ouya review: can an indie console take on Sony and Microsoft? | The Verge

The Breakdown

 

More times than not, the Verge score is based on the average of the subscores below. However, since this is a non-weighted average, we reserve the right to tweak the overall score if we feel it doesn't reflect our overall assessment and price of the product.

 

It all depends on how they were rating it, they were ratinng it as a console and in comparison it is a trainwreck at the moment, in two months it may be different and hopefully they will do another review but for the moment as a console in the current state that it is being shipped to backers it gets this rating. Provisional rating maybe but that is what they chose to rate it as.

Edited by SYNACK
Posted
Provisional rating maybe but that is what they chose to rate it as.

 

Professional Journalists maybe (It took him 3 days to work out how to load an APK on the most hackable platform around) - but this device is squarely aimed at geeks.

I think it looks really promising for the money.

Posted (edited)

New shipping update...

 

OUYA is shipping! I know you are anxious to play and probably want to know when to expect yours. Here’s the plan:

 

We began shipping last week, 27/3 in fact. We had two days of manufacturing and then we had to stop for Easter. This week, we got 3 days of work and then had to stop for the Qingming Festival. I know this sucks but we will be picking up the pace.

 

Starting next week, we will be building and shipping units 24 hours a day, seven days a week. Also, we are bringing on new vendors to help us deliver faster. However, we will not sacrifice quality for speed.

 

The rollout will be as follows: We are starting with the standard OUYA unit (grey console+controller), then working on the Kickstarter exclusive units and units with more than one controller.

 

Also, every Friday, on our blog (www.ouya.tv/blog), we will update you on our progess and plan. As of today, we plan on making our final delivery in May. In fact, until now we were sending shipping alerts only when your shipment left the assembly line. Because you asked for it, we will now send out pre-shipping alerts a week before to let you know your order is queued up.

 

We appreciate your continued support as we deliver your OUYA -- and know that every day there are more games for you to play! That’s the best part. :)

 

It's good to see that backers who purchased the more expensive Kickstarter exclusive OUYA are getting preferential treatment! :rolleyes:

Edited by Arthur
  • 1 month later...
  • 3 weeks later...
Posted

This is interesting:

 

Dan Morrill (Google Android Team) talks about Ouya's problems

 

Verdict: :(

 

Lots of issues, lots of work remaining. There are only three possible outcomes, here:

 

  1. they delay retail launch until September or October (or later);
  2. they launch with more or less this build anyway, and shoot themselves in the foot;
  3. they pull off a Herculean miracle and make it all work.

Let's all root for #3, of course. But, you know, just sayin'.

 

Footnote: I'm intentionally not even getting into hardware stuff (though generally I find the hardware pretty reasonable for this price point), or launch title selection (which, yeah, has major issues right now). This is all about the core system software.

Posted

To be honest, none of the listed issues really bothers me. Granted, it's not as streamlined an experience as they were touting, but it's still Android underneath. I'm already thinking of ditching the OUYA interface and going Vanilla. The only thing that I really want is HDMI-CEC compatibility that is supposedly capable in the system's hardware. It just needs to be enabled in the kernel.

 

Basically, I just want an XBMC machine that plays retro games...

Posted
Ouya did post on twitter i think it was, to say that any reviews currently on the net have been done on pre-release models sent to people who backed them and the machines were not intended to be used for press reviews.
Posted
Mine was delivered this morning not sure if I'm taking it out of the box or sticking it on ebay at the moment.

 

Ben

 

Ebay it. This console is going to fail hard as anything but a cheap Netflix/Google Play Music/Spotify/NES Emulator box. No big name developers are going to develop exclusively for the Ouya, and casual gamers can still play all the other games on their phones so why would they spend £65 on this?! Casual gamers are people who by definition do not play games very often, marketing a console directly to them is an extremely stupid idea.

 

I don't know why people keep acting like this is going to be a success. It's not. Something like the GameDock (a device that connects your iOS device to your TV to use like a games console) would be a way better product for the price point, since most "casual gamers" have a smartphone already.

 

Ouya did post on twitter i think it was, to say that any reviews currently on the net have been done on pre-release models sent to people who backed them and the machines were not intended to be used for press reviews.

 

LOL this is such a classic kickstarter backpedal. Set ambitious goals, fail to deliver on them and then make excuses until the story blows over.

Posted
Ebay it. This console is going to fail hard as anything but a cheap Netflix/Google Play Music/Spotify/NES Emulator box. No big name developers are going to develop exclusively for the Ouya, and casual gamers can still play all the other games on their phones so why would they spend £65 on this?! Casual gamers are people who by definition do not play games very often, marketing a console directly to them is an extremely stupid idea.

 

You won't get it for £65 in the UK after shipping, especially if you have to include import duty.

 

The problem with your logic is that there's no need to develop exclusively for the OUYA. The games are developed for Android. The only thing that needs to be factored in is gamepad support, which most provide anyway. I've tried playing plenty of games on my phone/tablet that look great, but I can't get on with the on-screen buttons. FPS and racing games are the usual culprits. Playing with a gamepad attached to the tablet is great, but I'm not going to carry around one of them outside the house. So I may as well get an OUYA which covers everything.

Posted
Set ambitious goals, fail to deliver on them and then make excuses until the story blows over.

 

Hey, if it's good enough for Molyneux...

  • 4 weeks later...
Posted
Until I can get vanilla android on there with the Play Store, I'm going to leave it. Especially as HDMI-CEC has yet to be baked in as promised.

 

This is definitely the best idea. There might be a market for a low-cost android-TV box but the Ouya isn't the killer app for it by any stretch.

 

I just had a thought - if you own an Android smartphone that supports HDMI via the USB port, wouldn't you get a better experience than the Ouya by plugging your phone into your TV and then using bluetooth controllers? Android supports them natively so in theory you wouldn't have to change any settings. It's more expensive to buy as a dedicated device, but if you already own a Nexus 4 or something this has got to be a cheaper/better way of doing it?

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