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Posted
The Nissan charging station is free. Nissan paid for it, not that it does much. But tbh city simulation is a genre where real companies advertising adds to it. SC4 had user-made mods with real name companies in.
Posted
city simulation is a genre where real companies advertising adds to it.

I agree to a certain extent, although I hope we don't end up with completely American-ized cities.

 

Nissan is fine, but what exactly would the point of having a Walmart, Walgreens, Fresh & Easy, Trader Joe's and Best Buy in cities built by British players? It doesn't serve any purpose since we won't be able to visit these supermarkets and shops (unless on holiday or emigrate from the UK).

Posted
The Simcity regions don't have any particular country. Even my home server is Antarctica! Not many Walmarts that far south! ;)
Posted
Even my home server is Antarctica! Not many Walmarts that far south!

It's only a matter of time! I think McDonalds will probably get there first however. :)

Posted
The regions set up in another forum I frequent have all but died as interest has waned. Most say that it's a mix of the amount of bugs appearing and the realisation and obviousness that it isn't a simulation has made it less gripping. Tis a shame but I'm glad I waited.
Posted

Regions seem to have turned into most players a week+ unplayed and a few users who are a day or so unplayed. Maybe one more who has played in the last 24 hours and just hope any active players have a road connection to you.

 

The rest can be used to generate commercial revenue with shoppers and commuters, though even a small town has a lot of traffic generated each day. I watch the shopping hordes descend on my city at 6am and back the motorway up until 8pm, the two inactive neighbours are only in their hundreds with no transit options at all! Thankfully the big active city with thousands of people has a rail connection and bus stops so I installed a rail and municipal bus station and they travel via that instead. :D

Posted

If people stayed active, i'd have at least 100mil $ by now lol. I agree with monkey though, it's seriously lost that 'simulation' feel. Now if they bought simcity 4 online, now, now, now that is a totally different story altogether.

 

THAT would be the 'baws'!!!!

 

Edit: CAM, i'm surprised you've last this long and ain't gone insane with people going afg. O.O

Posted

Eh I just make a new city and abandon the old one when the region completely dies. Made harder with the server filter broken...

 

Talking of which! Big patch hit the test server today.

 

Updates currently on our Public Test Server:

 

• Join Region Filter: Results will only show regions with available slots.

• Leaderboards: Leaderboards restored.

 

Updates currently in our Development Test environment:

 

What’s New

 

• Mayors Mansion: Mayor will now drive his fancy cars to work. Mayor will take his helicopter, limo, or sports car if the modules are present.

• Data maps: Now show in their normal color when a color filter is enabled (unless in a colorblind mode)

• HUD: Now color-corrects when in a colorblind mode.

 

Fixes and Updates

• Cities not Processing/rollbacks: Fix to mitigate the chance of future occurrences of cities not processing and rollbacks.

• Leaderboards: Restoring leaderboards to all servers.

• Invitations: Invitations to join a region should be sent and received more quickly.

• Region Filters: Now sorts regions with available cities to the top

• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.

• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.

• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.

• Region Play: Cash gifts can now be received in a bankrupt city.

• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.

• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.

• Education: Fix to more accurately track regional student population.

• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.

• Education: University wings now give the proper bonus.

• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.

• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.

• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.

• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.

• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.

• Trade: Fix for trade ports that suddenly stop shipping.

• Transit: Street Cars and Buses go to high volume stops first.

• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.

• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.

• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.

• Tuning: Residential-only cities have failure state.

• Budgets: Fixed bug with monthly transactions being used to get around systems pushing back.

Posted
Don't mind me CAM.. I'm still bitter about the ME2/3 DLC, which was only available by drinking Mt Dew/Dr Depper in the US :(
You could still get it due to the way it was put up in the Xbox marketplace. [At least for ME2... on Xbox.] You just needed the direct link.I have them even though I don't have ME2. You can also get them in the Recon pack.
Posted
Thinking of buying Sim City? Think again, and buy Tropico 4 or Anno 2070. They're both superb games. Both have online DRM stuff, but you can still play them both offline if you want to, in singleplayer. And your save games are on your PC.
Posted
buy Tropico 4 or Anno 2070. Both have online DRM stuff, but you can still play them both offline if you want to, in singleplayer. And your save games are on your PC.

Isn't there an activation limit with Anno 2070 too? :confused:

Posted
then why have it there?

 

Because they can and will say no if they suspect fraud etc... Its like Microsoft - they'll stop you re-activating Windows XP if you change something, but if you call them and explain it was a fault or whatever, they'll sort it for you.

 

It adds a 'human' aspect to verifying you're not a crook.

Posted

New patch hits 9pm tonight, weird time for them to do it.

 

Also the join game screen appears to have been fixed and bringing active regions to the top again.

Posted

Looks like the king is coming back.

 

Also, have they fixed / going to fix / written in the patch notes about resolving the Gambling side of the game?

 

I failed so hard when trying that because i couldn't get any high end casinos.

Posted

SimCity players in revolt after 2.0 patch leaves cities overflowing with bugs and faeces

 

Just as EA and Maxis seemed ready to put launch issues to bed and march onwards with the development of their “MMO”, SimCity’s 2.0 patch has infused the game with a colourful array of shiny new bugs. Fans have taken to Reddit and official forums to decry the mess, which has left some cities literally overflowing with waste.

 

Human excrement is at the bottom (sorry) of one common issue encountered since yesterday's patch. A concerned Redditor reported a “sewage OVERLOAD” in a town with a relatively tiny population of 4,000 that saw their outflow pipe “MAXED”. Another player beginning a new town with a similarly-sized bevy of civvies found their terminally incontinent Sims had already put 55 in the clinic.

 

Not all of the bugs are so ripe for comedy. Some SimCity players have found themselves stuck on loading screens when attempting to resume cities created before the patch - though they've had no problems in creating new ones. Others lucky enough to access their saves have discovered that buildings wouldn’t complete construction, instead becoming perpetual building sites.

 

Meanwhile, while players are celebrating the end of traffic issues caused by “clumping” fire trucks and endlessly looping transit vehicles, more dramatic pile-ups are occurring as the result of new problems. One poor mayor saw their streets turned gold yesterday with hundreds of bright yellow and totally inexplicable taxi cabs

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