Jump to content

Recommended Posts

Posted
Did anyone hear back from Unity after requesting an Educational Grant? Not had anything back from them either way so stuck in limbo at present.

I have received mine. :)

 

The education grant license e-mail came from Anna Lachowicz at Unity if that helps?

 

ZiENWX.png

  • Thanks 1
Posted

We backed up from pro licences two years ago because for no apparent reason Unity would'nt start in our labs (like, all computers in a lab). Since we register Personal licences, no problem. Also, students can install and work on the same version at home and school.

 

How different is the Educational Pro version from the Personal version? Apart from registration, is it that much different in your experience?

Posted
How different is the Educational Pro version from the Personal version? Apart from registration, is it that much different in your experience?

 

The educational pro licence is exactly the same as a normal pro licence and with all the extra platform add-ons e.g android, IOS etc.

 

I think the only difference is a watermark on the exported games.

Posted (edited)
How different is the Educational Pro version from the Personal version?

The Personal edition can't be used on school-owned devices according to their ToS (if the school has an annual budget of US $100,000 or more).

 

www.edugeek.net/forums/educational-software/173608-unity-licensing.html

 

https://unity3d.com/legal/terms-of-service/software

 

The Financial Threshold for Unity Personal is US $100,000 for the most recent twelve (12) month period. To be Tier Eligible to use Unity Personal, your Total Finances may not exceed US $100,000. If your Total Finances exceed US $100,000 you may not use Unity Personal at all, even for internal projects or prototyping.

 

- - - Updated - - -

 

Just received our Educational Pro licenses, happy days :cool:

Awesome! :)

Edited by Arthur
Posted (edited)

A bit of feedback on license deployment...

 

  1. The posts above are correct, you need quotes around the account (email address) and password for the batch commands to work
  2. Don't use funky characters in your Unity account password, I kept getting HTTP 400 errors in the log file with account login errors until I removed them
  3. Log file in %LOCALAPPDATA%\Unity\Editor\ is your friend watching the activation process for errors
  4. Activation direct connects to the IPs below, haven't experimented with the environment variables yet to see if it makes this process work correctly with proxy, have added an SSL firewall rule to allow these out for now

 

23.38.61.62

a23-38-61-62.deploy.static.akamaitechnologies.com

 

35.192.189.147

147.189.192.35.bc.googleusercontent.com

 

153.20.205.35.bc.googleusercontent.com

35.205.20.153

 

Just tried adding the environment variables, seem to make the "Resources" section work so looks to take effect. The strings below set a machine wide environment variable that should persist between reboots \ users

 

setx /M HTTP_PROXY http://x.x.x.x:yyyy
setx /M HTTPS_PROXY https://x.x.x.x:yyyy

 

(replace x and y with your proxy address and port respectively)

 

Upon testing the proxy seems to work in Unity itself for downloading resources but not for activation it seems

Edited by gshaw
  • Thanks 3
  • 2 weeks later...
Posted

I finally got it working when our Infrastructure team changed the https tunneling for a couple of sites suggested by Unity.

So that's good.

It then proceeded to download over 1.5Gb of stuff into the test user's My Documents when I clicked "New Project".

That's much less good.

I won't tell you the size of a pupil's My Documents folder - suffice to say it's less than 1Gb.

 

I queried Unity if there's some way of making (some of) this 1.5Gb installed locally, but they came back with something about seeing I was getting https errors. Hmm..

 

Anyone else been faced with this?

Posted
When I made a new project whilst testing the other day it asked where to put the files, we have large HDDs installed in our games development workstations for that reason and also OneDrive Files on Demand which may help going forward as the files for that sit in the C:\Users folder
  • 3 months later...
Posted

Trying to use Unity in a sandbox without network access. Anybody else doing that, or am I just making things harder for myself.

Thought I could have 1 programming virtual box and all would be well. Sadly, although I can activate Unity as soon as I disable the network it doesn't let me launch the software. I've both manual offline activation process and the online way. Both same result, loads fine with internet activated etc. But dead end offline. Unity support hasn't been much help either.

Posted

Do you mean you get no display as Unity is launched? There was a bug where it launched but didn't display. Check %localappdata%\Unity\Editor\Editor.log in cmtrace (https://www.microsoft.com/en-us/download/details.aspx?id=50012)

You can try using batch mode to apply an offline activation (https://docs.unity3d.com/Manual/CommandLineArguments.html). Is it activated when there is a network connection?

Check C:\Programdata\Unity for Unity_lic.ulf exists and file is tied to the VM/PC.

  • 10 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...