sonofsanta Posted November 7, 2014 Posted November 7, 2014 The Oculus Rift makes Elite: Dangerous amazing—and impossible to describe | Ars Technica Not got the time/money to get into Elite atm myself - I remember what Eve was like for timesinking - but when they release the consumer version of the Oculus Rift, I am all over it like a popped juice box in a space station. 1
GREED Posted November 7, 2014 Posted November 7, 2014 Ahhhhhh I see me needed to shell out on kit sometime soon... don't think it is gonna like my Dell laptop!
Ghostgame Posted November 7, 2014 Posted November 7, 2014 EVE Valkyrie is going to be Oculus supported and probably less of a time sink. Looks just as stunning if I'm any judge but its going to be less emersive (e.g. can't walk round the cockpit.)
Sunnyknight Posted November 7, 2014 Posted November 7, 2014 Was looking to buy this, but was immensely put off with something so close to my eyes.... Not to mention... how fudged up your eyes would get after hours of playing. It's a brilliant piece of kit, but i'm not ruining my eyesight for it.
Arreks Posted November 7, 2014 Posted November 7, 2014 Was looking to buy this, but was immensely put off with something so close to my eyes.... Not to mention... how fudged up your eyes would get after hours of playing. It's a brilliant piece of kit, but i'm not ruining my eyesight for it. It could be argued that sitting in front of a monitor at work or at home for hours would have the same adverse effect. That being said I've never actually found any scientific research that suggests an actual correlation between eyesight degeneration and how long you look at screens! (old CRT screens on the other hand..) I'll buy an oculus once there's a consumer version, head tracking is an awesome immersive experience so I can only imagine that the rift is even better.
Sunnyknight Posted November 7, 2014 Posted November 7, 2014 It could be argued that sitting in front of a monitor at work or at home for hours would have the same adverse effect. That being said I've never actually found any scientific research that suggests an actual correlation between eyesight degeneration and how long you look at screens! (old CRT screens on the other hand..) I'll buy an oculus once there's a consumer version, head tracking is an awesome immersive experience so I can only imagine that the rift is even better. Good point. One question. How do you look at your joystick / throttle if your not 110% comfortable with it, yet? As sometimes, even with requests, i now and again have to look at the throttle and go... OHHH RIGHT THATS THE BUTTON..... May be me being still in the newbie section, but yeah. I dunno, you put thoughts into my head now.... i feel like throwing my bank card at it and saying 'go on, just blooming take it all!'
Arreks Posted November 7, 2014 Posted November 7, 2014 (edited) Good point. One question. How do you look at your joystick / throttle if your not 110% comfortable with it, yet? As sometimes, even with requests, i now and again have to look at the throttle and go... OHHH RIGHT THATS THE BUTTON..... May be me being still in the newbie section, but yeah. I dunno, you put thoughts into my head now.... i feel like throwing my bank card at it and saying 'go on, just blooming take it all!' I'd imagine that's one of the places the Oculus will fall short, people forgetting where keys and buttons are.. I'm confident with my set up as I've been using it for quite a while so my view on the Oculus will be different. It depends really what you want the Oculus for, if you can live without the closed-in cinema experience for a while then maybe start off with just head tracking, the cheaper alternatives i.e EDTracker or TrackIR. Believe me once you start using head tracking in a game like Elite, you won't want to switch back to normal camera control. After using head tracking for a while you might get used to your joystick and setup and think, "screw it Oculus take my money!" anyway.. Edited November 7, 2014 by Arreks
ICTDirect_Dave Posted November 7, 2014 Posted November 7, 2014 I'd imagine that's one of the places the Oculus will fall short, people forgetting where keys and buttons are.. I'm confident with my set up as I've been using it for quite a while so my view on the Oculus will be different. It depends really what you want the Oculus for, if you can live without the closed-in cinema experience for a while then maybe start off with just head tracking, the cheaper alternatives i.e EDTracker or TrackIR. Believe me once you start using head tracking in a game like Elite, you won't want to switch back to normal camera control. After using head tracking for a while you might get used to your joystick and setup and think, "screw it Oculus take my money!" anyway.. My Worry with head tracking in a game without the headset is that as you turn your head youre actually going to be looking away from your screen. Unless I'm missing something about it? I love the idea but I'm not sure how useful it will be without the Oculus.
Arreks Posted November 7, 2014 Posted November 7, 2014 (edited) My Worry with head tracking in a game without the headset is that as you turn your head youre actually going to be looking away from your screen. Unless I'm missing something about it? I love the idea but I'm not sure how useful it will be without the Oculus. That was actually my worry before I got mine set up as well, but the idea is that you set up the sensitivity and deadzones etc until you feel comfortable with it. Everyone's got their own "sweet spot" when it comes to head tracking, I turn my head only a little bit to either side so it doesn't hurt my neck or eyes but still feels natural. There's nothing cooler than turning your head to one side and having one of the panel menus pop up on it's own! *edit* To be more precise, Oculus Rift uses a 1:1 head tracking system; so if you turn 180 degrees then you will actually look behind you - whereas TrackIR and other head tracking devices *can* be set up to be 1:1 but generally are set along the lines of, if I turn 10 degrees then it will look behind me. Edited November 7, 2014 by Arreks
Theblacksheep Posted November 7, 2014 Posted November 7, 2014 It could be argued that sitting in front of a monitor at work or at home for hours would have the same adverse effect. Maybe, but you can look away and it's a comfortable distance. With VR you are forced to look straight ahead with your head providing the false sense of motion. Yours eyes are always focused the same distance. You can practice now by putting your hand 1 inch from your face and focusing on the skin details, I found this close distance focusing isnt particularly pleasant on the eyes. I had a go on the OC1 and a combination of the frame rate, resolution and display lag made me sick.
sonofsanta Posted November 7, 2014 Author Posted November 7, 2014 I think that, like 3D, it is going to vary greatly from person to person. I get on with 3D, and I get on with Google Cardboard (which is fantastic, btw). My eyes do get tired with the latter, but I suspect that's because the Nexus 4 screen is relatively slow and low res compared to what a full OR headset will be. By all accounts each new OR DK is an order of magnitude better than the previous, which is the main reason I want to wait for the consumer version - it should be brilliant by that point.
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