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Posted

Hi Guys,

 

Just found our school has signed up to an Overwatch league.

 

Has anyone done this before or has any idea what will need to be unblocked for this to work through our Smoothwall? This is going to be the biggest problem after making sure the game actually runs on our suite PCs (which the internet says it should).

 

Fun times...

 

Thanks for your help.

Posted

The biggest issue you'll normally find is actually getting the ports unblocked if you're on any kind of managed firewall :p

 

We had a look at both Blizz and Steam stuff for a club here and basically without opening hundreds of ports for them found it wasn't going to work well :p Or are you talking all internal lan games?

 

Steve

  • Thanks 1
Posted

You pretty much would need to open all UDP ports at high level then :p (Main reason why RM basically refused it while we were talking (When I say refused, they would but wanted full HT/Gov sign off etc))

 

3478-3479, 5060, 5062, 6250, 12000-64000

that's just for the game, before downloads/voice chat etc if you're considering all that

 

Steve

  • Thanks 1
Posted
How do you go about licensing and accounts for doing such things? Was thinking about starting a Rocket League club or something at our school using steam but wasn't sure how licensing works for this stuff.
Posted

When we were looking it basically worked out unless it's a free game that everyone had to use their own accounts.

 

The original school/education edition was cancelled a while ago, and the cybercafe license is only for free stuff really (Else they need to log into their own account anyway).

 

I'm guessing if you wanted to do it yourselves you'd have to setup X number of accounts under your own usernames/emails, else would start having issues with breaking licenses etc

 

Steve

Posted

Looking at the email chains, ours is being done by Welcome to Digital Schoolhouse | Digital Schoolhouse I assume they're dealing with all the licensing type issues their end. Hoping to get some more technical information soonish.

The ICT teachers are the ones arranging it all and we're still waiting for install media and licensing details to arrive. And TBH I'm not sure anyone here knows exactly how it's going to work yet.

Posted
The game media arrived today (just reached my desk). Far as I can tell, they just sent us 6 retail copies. Looks like we're going to have to set up 6 battle.net accounts and the stick the game keys in them. Maybe...
  • 1 month later...
Posted

Sorry to revive this thread, but we've got another interesting/odd turn of events.

 

Everything seemed to be going fine until this morning when all 6 of our overwatch PCs were trying to download game updates.

They pretty much managed to saturate our Gb internet link, which caused mayhem with emails and other online services. (Not a massive issue, we just stopped updating and told the teacher to do it out of hours)

 

What's really odd is, if they were hammering our connection so hard (Smoothwall reported 770-850Mb/s download throughput rates - Vs 2-6Mb/s under normal operations), why was it taking over 2 hours to download a 3Gb update? The update clients were reporting download rates in the high Kb/s.

  • Thanks 1
Posted

There's an option in the client to throttle installs so might be worth enabling that. Can limit current and future patches rate so it'll download them slowly over time rather than when they're needed etc.

 

Also I don't know if it's changed in the last few years but unless you did all the firewall ports for the client it reverts to p2p for downloads so might have been uploads rather than downloads?

 

Steve

  • Thanks 2
Posted
(Smoothwall reported 770-850Mb/s download throughput rates - Vs 2-6Mb/s under normal operations), why was it taking over 2 hours to download a 3Gb update? The update clients were reporting download rates in the high Kb/s.

 

Almost sounds like the blizzard app clients might have limited downloads, check under settings to see if they have a bandwidth cap (haven't used the launcher for several years so I might be wrong in this, but I think it imposes a limit by default).

 

EDIT: Ninja'd

  • Thanks 1

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