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https://www.youtube.com/watch?v=sNwzFhGwA94
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https://support.microsoft.com/en-gb/topic/kb5072911-multiple-symptoms-occur-after-provisioning-a-pc-with-a-windows-11-version-24h2-update-d2d30684-4e2b-47f5-9899-a00a8e0acb09
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Below is what we have currently set and every so often we get to the start screen and it says PRESS ANY BUTTON TO START but you can't press any button unless you are connected online successfully but api.epicgames.dev keeps using alternative IP addresses so we have added the FQDN api.epicgames.dev as a destination although it frequently is unable to connect online. api.epicgames.dev c.evidon.com config.psynet.gg eos-general.s3.amazonaws.com epicgames.com epicgames-download1.akamaized.net js.hcaptcha.com Psy.net psyonix.com psyonix-rl.appspot.com rl-psy.net rocketleague.com unrealengine.com Ports opened: 80, 433, 443, 3478, 3479, 5060, 5062, 5222, 6250, and 12000-65000 UDP: 7000-9000 (This is the primary range for game server communication)
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So I managed to get Rocket League working intermittently with our internet provider (LGfL) and I have managed to retrieve a working and non-working log file but I am unable to decipher the route cause of why it won't work consistently. I thought it was because Epic use a vast amount of IP addresses for load balancing so our internet provider added the FQDN api.epicgames.dev instead of the large variety of IP addresses but this doesn't seem to have cured the problem. I know when it will work as during the splash page it will say connected online when it works. Would someone care to view the logs to interpret the problem?
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The Big Levowelski
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So the only way to get Rocket league working with students is that they need their own login ? Will ports needed opening if we are planning on only doing it on a LAN connection?
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Redband Teaser Trailer
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This was the only reason i wanted Disney+ and then was surprised to see it on Ch4 !! (what a great come back to form from a previous terrible version)

