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Posted (edited)

We're looking at setting things up so that our Games Development course can do Unreal Engine game development for Meta Quest VR headsets. One stumbling block that we've come across is that part of the packaging process in Unreal Editor calls out to Command Prompt, which is blocked for student users. Our current advice has been that students will need to pass their project to their teacher for packaging, but we're looking into possible alternatives.

 

It turns out that it is possible to do the packaging process on a separate machine/account via a command line rather than through the GUI, but we'd need some kind of workflow or orchestration engine to take care of receiving user requests, doing some basic validation on the supplied project (is the submitter a valid user, does the submitted path exist, does it contain a valid project file, etc), maintaining a queue of requests, running the packaging process (one at a time, as it's quite the intensive process), then feeding back to the user that their project has been processed. I could write a script to do this kind of orchestration myself, but it seems like the kind of thing that should already exist?

 

Does anyone know of a package that can do this that can run on Windows?

Edited by LRSFC_DanJ

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