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Posted

I'm trying to deploy MineCraft Education to our computers, this is the MS AppX version. I have downloaded the zip file which is the batch file that fires off the Powershell script to install it. Now if I manually do this from the local computer I have no problems. If I try it from a network share it doesn't work and starts moaning about paths as for some reason it seems to append /files to the path twice. That's fine I could try and fix that, but with

pushd "%~dp0"

in there I didn't think it would be an issue. I dropped the Powershell execution policy right down, but these are signed anyway so should be fine.

 

I tried deploying the APPX bundle on their own, which is something I've never had to do before and it worked but now Minecraft won't work as it starts then goes off and the error in the log is about a CLIP license not available. I see the license in the install folder and I see reference to the file in the Powershell commands, but can't see anyway of applying it through the SCCM deployment. I also don't like the fact that using this method, the shortcut doesn't get advertised to the user either until the CM client wakes up and installs it for the local profile.

 

Can anyone shed any light on this?

 

PS private store etc, is not an option at this time.

Posted
my experience with installing the appx version of minecraft is copy the install files to the pc and run it from there it dosent seem to like unc paths i believe its better at mapped drives but i just wrote a logon script to copy the installer files to the desktop and ive just been running it manually as its on 30 ish machines in 1 room i decided just doing it myself was going to be less of a pain than trying to deploy it
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