Arthur Posted June 2, 2016 Posted June 2, 2016 Website / Download (Windows: x86, x64, Shell Extension / OS X) / Release Notes / Documentation Today the Krita team releases Krita 3.0, the Animation Release. Wrapping up a year of work, this is a really big release: animation support integrated into Krita’s core, Instant Preview for better performance painting and drawing with big brushes on big canvases, ported to the latest version of the Qt platform and too many bigger and smaller new features and improvements to mention! Many of the new features were funded by the 2015 Kickstarter campaign. A big thank-you to all our backers! The remaining stretch goals will be released with Krita 3.1, later this year. And don’t forget that we’ve still got seven days in the current kickstarter campaign, We’re nearly funded, so there should still be time to reach some stretch goals this year, too! The full list of improvements is too long for a release announcement. Please check out the extensive release notes we prepared! Note: Krita 3.0 load and saves its configuration and resources in a different place than 2.9 so it’s possible to use both versions together without conflicts. Here is a tutorial on migrating resources. Windows On Windows, Krita supports Wacom, Huion and Yiynova tablets, as well as the Surface Pro series of tablets. Trust, Bosto, Genius, Peritab and similar tablets are not supported at this moment because we lack testing hardware that allows us to reproduce reported bugs. The portable zip file builds can be unzipped and run by double-clicking the krita link. If you want to use the installer builds, please uninstall Krita 2.9 first. For Windows users, Alvin Wong has created a shell extension that allows you to preview krita images in Windows Explorer. You can install it separately, but it is also included in the setup installers. OS X Krita on OS X will be fully supported with version 3.1. Krita 3.0 for OS X is still missing Instant Preview and High Quality Canvas scaling. There are also some issues with rendering the image — these issues follow from Apple’s decision to drop support for the OpenGL 3.0 compatibility profile in their display drivers. We are working to reimplement these features using OpenGL 3.0 Core profile. For now, we recommend disabling OpenGL when using Krita on OSX for production work. Krita for OSX is tested on 10.9 and 10.11 since we do not have access to other versions of OS X. 1
Dos_Box Posted November 22, 2016 Posted November 22, 2016 I'm going to bump this as I've just found this myself and installed it for my daughter. It's an awesome looking package and I hope it plays as well as it looks 1
Arthur Posted June 20, 2017 Author Posted June 20, 2017 Krita Available from the Windows Store Download: www.microsoft.com/store/apps/9n6x57zgrw96 Some time ago, we got in touch with a team from Microsoft that was reaching out to projects like Krita and Inkscape. They were offering to help our projects to publish in the Windows Store, doing the initial conversion and helping us get published. We decided to take them up on their offer. We have had the intention to offer Krita on the Windows Store for quite some time already, only we never had the time to get it done. Putting Krita in the Windows Store makes Krita visible to a whole new group of people. plus… Money And we wanted to do the same as on Steam, and put a price-tag on Krita in the store. Publishing Krita on the Store takes time, and the Krita project really needs funding at the moment. (Note, though, that buying Krita in the Windows Store means part of your money goes to Microsoft: it’s still more effective to donate). In return, if you get Krita from the Windows Store, you get automatic updates, and it becomes really easy to install Krita on all your Windows systems. Krita will also run in a sandbox, like other Windows apps. Basically, you’re paying for convenience, and to help the project continue. And there’s another reason to put Krita in the Windows Store: to make sure we’re doing it, and not someone else, unconnected to the project. 1
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