jertsy Posted January 15, 2015 Posted January 15, 2015 Hi I was wondering if anyone knows a way to allow gamemaker files (.exe) to run when Software Restriction Polices are in place for my documents? Recently we have purchased gamemaker 8 and the students are creating games but the have an .exe extension so they get blocked as it is. Any advice greatly appreciated. Jertsy
forkies Posted March 6, 2015 Posted March 6, 2015 Same issue here. We just bought Game Maker (very quickly so didn't have a chance to check it out) and we clearly do not allow EXE files in student documents... Sometimes I wonder if IT Teachers even care? Did you get anywhere with this? Tom
jertsy Posted March 6, 2015 Author Posted March 6, 2015 We just agreed with the head of ict that when they finished the games and coverted them to .exe they could not run then in school. They can still run the .gmx files whilst they work on their game though.
nikaso Posted March 11, 2015 Posted March 11, 2015 Has anyone come up with a way of doing this? It seems to not be an optimal solution that they just cant run the completed game but I cant think of a way round it short of having a standalone machine that they can run the exe off a memory stick on?
forkies Posted March 11, 2015 Posted March 11, 2015 Not ideal here but the students have to call their games with GMA-*.exe which is the allowed on our FSRM file screen. I also get a report every day using this to show what exe they have.
Manny-Tech Posted July 20, 2015 Posted July 20, 2015 We don't allow them to save .exe in their user area but via software restriction policies they can run their game, they just can't save as an .exe.
Zuf76 Posted April 29, 2016 Posted April 29, 2016 We had the same issue here when we first introduced software restriction policies but we did find a workaround. We found was that if students ran the game inside of game maker (Run -> Run normally) it created the game exectuable in their user profile area which obviously failed to run due to the software restirction policies we had in place. So we added a new path rule to '%userprofile%\AppData\Local\Temp\gm_ttt_*', this allowed the the game maker to create the executable and run it from this location. When they completed their games they created the final executable (File - Create Executable) and submitted it. We explained to the IT department if they were executing the game from within the program and it worked then the final executable created would work also, as it is being created each time in their user profile when they ran it.
glen_j Posted July 7, 2016 Posted July 7, 2016 Just in case anyone is using applocker and having problems the exe's being created in the %appdata/temp folder, you can create a text file called tempdir.txt in the gm8 folder within program files and put a path in it to where you would like it to be i.e c:\GameMakerTemp do not put a \ at the end of the path though. see here GameMaker Manual - GameMaker.info for full instructions its right at the bottom of the page under "other settings" you can then manage this in applocker.
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