The teacher could write a program that shows the student a shape.
Originally Posted by dhicks
Instead of having to draw (in an art program) the shape a pentagon and a star, they could write a program like this:
As you can see, it's *very* basic and pretty easy to code. PILOT's main strength is in matching user input to strings.
R: is the start of a comment line, you can also use ; at the end of a line
G:Goto -40,0 ; G is Graphics, then turtle, go to graph position -40,0
U:*Pentagon ; U means Use - call or 'gosub' a subroutine
W:10 ; W means Wait - wait 10 seconds
E: ; E means end, or 'return' if at the end of a subroutine
G:TurnTo -18 ; turtle, turn to -18 degrees (default 0 is up)
G:5(Draw 20;Turn 72) ; turtle, draw 20 units (default=1 pixel), turn 72 degrees, repeat 5 times
G:5(Draw 31,Turn 144)
The main thing is that anyone will be able to write a program in a few minutes (like an interactive storybook) that could compete with the simple programs they normally have to buy. Because they will be able to generate a single file executable, they could give these programs to parents or teachers at other schools, or sell them if they like.