I know there are prior posts regarding this but that was only Parallels versus VMWARE's Fusion.
Was wanting to know how they compare to crossover with regards to games and general use :
http://www.codeweavers.com/
They have a video clip on the cross over site but it does not say what versions of vmware or parallels they are using ( if they use either of those at all )
Thanks
crossover is basically WINE
Quick google search cuz im lazy to type it out.
(Wine Is Not an Emulator) Software that runs Windows applications under Linux and other versions of Unix running on an x86 PC. Wine runs Windows executables as they are. It executes them by trapping the calls from the application to the Windows interface (the Windows API), converting the arguments in the call where necessary and directing them to X Window routines.
So basically its not even a Virtual Mahine. and runs things semi-native i suppose. only problem is not all API's have been done so some apps wont work properly. not had a chance to play with it myself but i can remember seeing some benchmarks showing that some apps even ran faster under WINE due to the better memory handling in nix OS's and the fact your not running all the windows crap.
good page
http://www.codeweavers.com/products/...the_real_dirt/
Last edited by gaz350; 6th February 2008 at 02:54 PM.

transgaming is better for games:
http://www.transgaming.com/
nothing to do with virtualisation though

Transgaming making Cedega - which is a game focussed version of WINE, whereas Crossover is an office focussed version of WINE.
I believe transgaming is used at the developers end, not the users to help convert the windows code to code that will run on Mac OS X86
edit: ahhh they have multiple products and i am thinking of Cider
How Cider Works
Cider is a sophisticated portability engine that allows Windows games to be run on Intel Macs without any modifications to the original game source code. Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are "wrapped" with the Cider engine and they simply run on the Mac. This means developers have only one code base to maintain while enjoying the flexibility of targeting multiple platforms and, therefore, multiple revenue streams. Cider powered games use the same copy protection, lobbies, game matching and connectivity as the original Windows game. All this means less effort and lower costs. Cider is targeted to game developers and publishers.
Last edited by gaz350; 6th February 2008 at 03:52 PM.
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