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General Chat Thread, NEW PROJECT!!!!! in General; Originally Posted by X-13 I may knock together a demo of sorts, one platform section and one boss. Would definitely ...
  1. #46

    LosOjos's Avatar
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    Quote Originally Posted by X-13 View Post
    I may knock together a demo of sorts, one platform section and one boss.
    Would definitely be interested to see a demo and I'll volunteer right now to be a beta tester - on the condition you do me the same courtesy

    Currently working on a Java RPG; PC based initially with a view to an Android port once it's been polished based on beta tester's feedback. Working title - "Halja"

    We're still a way off a beta but hoping to have a playable alpha by the end of summer (working on this with @kism3t), at the moment we have a map editor with destructible tiles, some basic AI enemies and I've almost finished implementing A* path finding (the whole game will be controlled by the mouse, this is to make it a natural progression to touch screen devices when the port is done) - it's taken a little over a month to reach this point.
    Last edited by LosOjos; 1st June 2012 at 09:11 AM.

  2. Thanks to LosOjos from:

    X-13 (1st June 2012)

  3. #47

    X-13's Avatar
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    Quote Originally Posted by LosOjos View Post
    Would definitely be interested to see a demo and I'll volunteer right now to be a beta tester - on the condition you do me the same courtesy

    Currently working on a Java RPG; PC based initially with a view to an Android port once it's been polished based on beta tester's feedback. Working title - "Halja"
    Done and done.

    I started drawing a bit of concept art for it last night... I forgot how badly I draw...


    Also, this won't be a beta test... It's more pre-alpha, engine testing and design refining.


    I'm going to warn you though... I may put in some Kaepora Gaepora traps.


    From OoT:

    [Kaepora Gaepora]: [after long ranbling explaination] would you like to hear that again?
    [game]: Select No as default... That'll teach button mashers.
    Last edited by X-13; 1st June 2012 at 09:14 AM.

  4. #48


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    @LosOjos and @X-13 .. I would be more-than-happy to Alpha/Beta both of your games. Which you just lost again

  5. 2 Thanks to Garacesh:

    LosOjos (1st June 2012), X-13 (1st June 2012)

  6. #49

    sonofsanta's Avatar
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    Quote Originally Posted by Garacesh View Post
    @LosOjos and @X-13 .. I would be more-than-happy to Alpha/Beta both of your games. Which you just lost again
    For f... I'm unsubscribing from this thread.

    (Also: I'll happily beta test, but be warned that I am the kind of person that takes the phrase "constructive criticism" seriously, and will not soften any blows. But I won't be nasty for the sake of it either, so if you're fine with me tearing it apart and don't get upset, I'll do my bit)

  7. 3 Thanks to sonofsanta:

    Garacesh (1st June 2012), LosOjos (1st June 2012), X-13 (1st June 2012)

  8. #50

    X-13's Avatar
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    Quote Originally Posted by sonofsanta View Post
    I'll happily beta test, but be warned that I am the kind of person that takes the phrase "constructive criticism" seriously, and will not soften any blows. But I won't be nasty for the sake of it either, so if you're fine with me tearing it apart and don't get upset, I'll do my bit
    That's cool...

    Just leave the graphic alone. Because I'm hand drawing everything... With a mouse.

  9. #51

    mac_shinobi's Avatar
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    Quote Originally Posted by X-13 View Post
    Think "Mad Max" meets "The Matrix"... with a bit of "Resident Evil" thrown in.
    What about Zelda Meets Doom 3 or Zelda Meets Black Ops or Zelda Meets <Insert game title related to shoot em ups ie modern warfare>

    So RPG and Shoot em up with puzzles and some killing spree's etc

  10. Thanks to mac_shinobi from:

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  11. #52

    X-13's Avatar
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    Quote Originally Posted by mac_shinobi View Post
    What about Zelda Meets Doom 3 or Zelda Meets Black Ops or Zelda Meets <Insert game title related to shoot em ups ie modern warfare>

    So RPG and Shoot em up with puzzles and some killing spree's etc
    More like Zelda meets Street Fighter...

    Except the Street Fighter part allows you 4 different ways to finish the fight [Avoid, Cheat, Rage, Zen]

    With a bit of Dating Sim endings for good measure. [Certain actions end the game prematurely.]

  12. #53

    mac_shinobi's Avatar
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    Quote Originally Posted by X-13 View Post
    More like Zelda meets Street Fighter...

    Except the Street Fighter part allows you 4 different ways to finish the fight [Avoid, Cheat, Rage, Zen]

    With a bit of Dating Sim endings for good measure. [Certain actions end the game prematurely.]
    Tekken Meets Zelda or mortal combat meets zelda

    Mortal combat meets zelda would be interesting ( Sub Zero move )

    "Get ova here!!"

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  14. #54

    X-13's Avatar
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    Quote Originally Posted by mac_shinobi View Post
    Tekken Meets Zelda or mortal combat meets zelda

    Mortal combat meets zelda would be interesting ( Sub Zero move )

    "Get ova here!!"

    I'll take that under consideration.

    I may also do Shadow of the Colossus style bosses... [or SotC-esque.] Where you have to [or can] climb up/on them.

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  16. #55

    sonofsanta's Avatar
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    Bear in mind that you are allowed to save some ideas for your second game

    In that spirit, before you sit down and code anything, print out your final plan, get it laminated and just work to that. Make no changes. Allow no feature creep. Otherwise it'll become NHS IT: The Game.

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  18. #56

    X-13's Avatar
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    Quote Originally Posted by sonofsanta View Post
    In that spirit, before you sit down and code anything, print out your final plan, get it laminated and just work to that. Make no changes. Allow no feature creep.
    Oh, Glob... Feature creep...

    So much creepage since I started this.

    However, in the words of Mills Lane... "I'll allow it"


    I've recently noticed I'm leaning more towards making some sort of visual/interactive story rather than a game... I'm not sure why, though.

    Also, to any people who have made games [or anyone in general who can answer it]... Cutscenes. How do you go about using them?

    I was thinking of making an animation, then calling it when it's needed. But, I want it to be a bit more fluid. To avoid No Cutscene Inventory Inertia as there's going to be a few options for extra/alternative equipment.

    Without awesomesauce dev tools, it's going to be a bit hard. [Like hell I'm paying £redonkulous for flash builder.]

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