X-13 (1st June 2012)
Currently working on a Java RPG; PC based initially with a view to an Android port once it's been polished based on beta tester's feedback. Working title - "Halja"
We're still a way off a beta but hoping to have a playable alpha by the end of summer (working on this with @kism3t), at the moment we have a map editor with destructible tiles, some basic AI enemies and I've almost finished implementing A* path finding (the whole game will be controlled by the mouse, this is to make it a natural progression to touch screen devices when the port is done) - it's taken a little over a month to reach this point.
Last edited by LosOjos; 1st June 2012 at 09:11 AM.
I started drawing a bit of concept art for it last night... I forgot how badly I draw...
Also, this won't be a beta test... It's more pre-alpha, engine testing and design refining.
I'm going to warn you though... I may put in some Kaepora Gaepora traps.
[Kaepora Gaepora]: [after long ranbling explaination] would you like to hear that again?
[game]: Select No as default... That'll teach button mashers.
Last edited by X-13; 1st June 2012 at 09:14 AM.
(Also: I'll happily beta test, but be warned that I am the kind of person that takes the phrase "constructive criticism" seriously, and will not soften any blows. But I won't be nasty for the sake of it either, so if you're fine with me tearing it apart and don't get upset, I'll do my bit)
mac_shinobi (1st June 2012)
Bear in mind that you are allowed to save some ideas for your second game
In that spirit, before you sit down and code anything, print out your final plan, get it laminated and just work to that. Make no changes. Allow no feature creep. Otherwise it'll become NHS IT: The Game.
So much creepage since I started this.
However, in the words of Mills Lane... "I'll allow it"
I've recently noticed I'm leaning more towards making some sort of visual/interactive story rather than a game... I'm not sure why, though.
Also, to any people who have made games [or anyone in general who can answer it]... Cutscenes. How do you go about using them?
I was thinking of making an animation, then calling it when it's needed. But, I want it to be a bit more fluid. To avoid No Cutscene Inventory Inertia as there's going to be a few options for extra/alternative equipment.
Without awesomesauce dev tools, it's going to be a bit hard. [Like hell I'm paying £redonkulous for flash builder.]
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