This looks cool...
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Satellite Reign « Kickstarter
Last year, EA and Starbreeze Studios released a new Syndicate game. Well, it was called Syndicate and set in a familiar universe, but the game traded the third-person isometric view of the original for a first-person perspective. According to reviews, the Syndicate revival also suffered from fairly generic gameplay. A true sequel it was not.
Fortunately, a spiritual successor is in the works at 5 Lives Studios, an indie outfit that counts Syndicate Wars alum Mike Diskett among its ranks. The game is called Satellite Reign, and a Kickstarter campaign has been launched to fuel its development.
Satellite Reign is billed as a class-based RTS set in a "completely unscripted world." Players will apparently have quite a bit of flexibility in how they approach various challenges, and the visuals look promising. This at least feels like a proper Syndicate title. The game is being built using the Unity engine and is slated to be released for Windows, OS X, and Linux.
5 Lives is looking to raise $550,000 to fund the project. If the studio exceeds that goal and amasses $600,000 in the next 30 days, Syndicate composer and sound designer Russell Shaw will be brought onboard. Pledging as little as $20 to the project entitles you to a free copy of the game right now. If all goes well, the finished product is expected to be released by December 2014. (Source)
I am in the process of a kickstarter project. If it gains ground I would be ecstatic! Working on the wording, and what you receive at various levels of donations
Oooh, what're you making?
Turbines that can accept wind from any direction with a 15-1 revolution ratio. Small enough to be used on trains, houses, sheds, basically anywhere you have 1m H x 0.5m D x 0.5m W of free space.
Judging by my estimates 4 of these could sufficiently power a 2 bedroom house with a bit to spare. Depends entirely on the prototype and how efficient it is.
Did anyone back Tim Schafer's Broken Age game on Kickstarter? If so, you're now only getting half the game since he hasn't got enough money to make the full game.
Somehow, Tim Schafer's Adventure Game Kickstarter Needs More Money « Kotaku
Double Fine's adventure game Kickstarter was one of 2012's great success stories, bringing in over $3 million in community funding. A year later, though, it turns out that wasn't enough money to get the game finished.
In a lengthy and honest message to backers sent earlier today, Double Fine boss Tim Schafer explains that, basically, he designed too much game. And that for the title - now known as Broken Age - to be finished, it's going to need more money.
It's worth noting that the project originally asked for a mere $400,000 in funding.
Going to a publisher is out of the question, and a second Kickstarter is also written off as a bad decision, so Schafer has decided to cut the game in half and sell it on Steam.
That's more than some of the big studios spend on a game! I missed the kickstarter campaign but I just cannot imagine anything but sheer stupidity causing a game to cost that much to make... Anyone have a better explanation?
Trains generate a lot of wind energy, if you've ever stood next to a stansion (the pillars carrying the electrical conduit), when a train has whizzed past, it generates around 70mph of wind give or take. This over an 8 or 12 carriage train, is a large gust, and would generate a nice amount of electricity. Now, place 2 between each stansion and you have yourself a wind farm that expands the UK rail network, and can generate a lot of energy. This could help solve our pending energy crisis
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