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  1. #31

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    Quote Originally Posted by CAM View Post
    After all, why else would you be forced to pay £40 a year for XBL Gold to use something as basic as the XB1 web browser? Or tempting consumers to buy a pack to unlock content already unlockable in-game as a shortcut?
    Everyone complains about it, but they STILL pay for it...

    Pro-tip: Don't pay for it, it'll become cheaper or free.

    Quote Originally Posted by CAM View Post
    How about fees just to change your character name in some games? Since I doubt the character is identified server-side as anything but a unique identifier code, it's basically paying to change the contents of a text field.
    Even fees to change servers seemed off to me...

  2. #32
    CAM
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    Server transfers are a little trickier, you have to lift a complicated set of data from one server cluster and flawlessly insert it into the next. It gets a bit overpriced though...

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    Quote Originally Posted by CAM View Post
    Server transfers are a little trickier, you have to lift a complicated set of data from one server cluster and flawlessly insert it into the next. It gets a bit overpriced though...
    TBH, it depends on what the backend is like.

    For all we know, each character is set up as "charactername@playserver" on a single data server and all that needs to be changed is the "playserver" part.

    A lot of this stuff could be done with code, which then makes ANY charges pointless.

    WoW's fee to remake a character is annoying. All it does [I think] is unset/reset the "character is made" flag or set all character parts to 0. [If it works how I think it does.]

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    CAM
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    I think they charge to discourage people from doing it all the time, I think making it one time or a cooldown measured in years would be a more sane option. City of Heroes had a great idea, change your global handle twice then it is locked. At least until the chat server messed up and the unlock counts all reset.

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