Valve working with partners on
Multiple manufacturers making multiple consoles to multiple specs? Sounds messy.
Like I say, they seem big on announcements and light on detail at the moment. The idea of a SteamBox (done right) is a compelling one. Just not convinced they are doing right yet...
If a game says it needs 7 for graphics, you just by a card rated 7 or higher.
The current way is annoying... "Requires: GTX6600million or higher". Check... look at benchmarks... Oh, it's a PoS card that my laptop outstrips.
Bah! I can't get the "launch a game and play with a gamepad" to unlock.
All I use is big picture with a controller.
I ran TF2 :)
Also Portal 2 is worth finishing!
I played Half Life 2 for a couple of hours with a game pad and big picture. Unlocked it for me. I'm guessing there's a time for how long you have to play before it unlocks.
Is Big picture itself fully controlled from a gamepad, or just the launched game? Also, do all games automatically launch with gamepad controls selected, or does it depend on the game?
Just wondering how far they've developed it and how much you can do without going near a keyboard or mouse? This is what I want them to show us in SteamOS. The OS needs to run without the need for keyboard or mouse at all for it have a proper shot at the TV set, and that proberly means a better lock at Installation and Updating than Microsoft Windows currently manages.
If the game supports gamepads, it should auto detect it and set it up accordingly, but I think that's the game itself and not BPM specific.
I WAS playing Portal 2 purist style [KB/M controls] and when I connected the gamepad it didn't re-enable controllers until I did it manually. If I had left it, it would have used the controller.
Saints Row 3 loads with gamepad controls on when I launch it from BPM AND regular Steam if I have one attached.