I Think in the future it would be played in your own mind. Plug in and lie down.Quote:
thought Kinect was too energetic - sod that!
[That's Major Nelson, for those that don't know.]
Didn't take long for Microsoft to change their minds:
BBC News - Microsoft U-turn in Xbox One games row
Poor MicroSoft :( It appears they just can't win, Xbox fanboys don't know what they want...
Internet petitioners want Xbox One’s digital sharing features back | Ars Technica
*le sigh* I don't understand these people!!!!!!!
OT: Maybe I'm being a grumpy barsteward, but I just prefer to have the peace of mind that when I buy a physical copy of a game, I -own- that game. Surely if the digital system relies solely on the cloud/servers, once those servers go down (they did it with the Xbox On-- original, bloody crap naming M$!, they'll inevitably do the same with the 360 down the line.) - those games, and that console, will become nothing. It'll just be a black box that sits there and flashes some cool lights, you won't be able to play the games anymore. Oh, unless you perhaps get offered to locally store allllllll the games you've acquired during the time using it, which will no doubt take you until your death to download and require a WD warehouse to store them all. I dunno, to me it just seems more of a -rented- service. You're renting the games, being able to play them until that service you're renting from is no longer accessible. You're not buying them and calling them your own if you want the digital solution M$ were proposing.
Whereas me, I can still get out my Sega Genesis collection and play all the games until my arse falls off and require more botox than Anne Robinson. Or the atari jagua-- scratch that, less said about that one the better :)
I've seen the argument made that the DRM was needed for selling digital games [which was never a thing anyway], but that could have been implemented by needing to be online to sell games.
The licence goes into storage [so you can't just keep playing it offline] and is posted on a user marketplace.
Family sharing is another thing people want, but I doubt it was going to work how they think it will. There's a lot of rumours it was only a demo version being shared. Plus the fact that, after killing the used game market for XBone, Publishers weren't then going to allow 9 free copies of a game to be shared out for every 1 sold.
Also, thanks to that Ars article, I've FINALLY heard a semi-decent reason for the "no disk switching". [quickly switching to multiplayer games based on what your friends are playing]