Also, this is pretty much how I heard the reveal.
Also, this is pretty much how I heard the reveal.
Just posted that video two posts ago! :P
There's some written swears in this gif, so bear in mind that you may need to switch tabs quickly if someone walks in behind you :hat:
Rehosted on my SkyDrive as the original URL would get filtered for most here, and it's a 6.5mb GIF so won't upload here: https://skydrive.live.com/redir?resi...E4C47C55CE!284 (you need to right click and View Original for the animation to work, stupid SkyDrive)
I wonder who's right? :)
EA: Xbox One and PS4 a generation ahead of PC « Develop
Publisher benchmarks video and audio performance of new Xbox at eight-to-10 times higher than current gen
The Xbox One and PS4 are a generation ahead of the highest-end PCs currently available on the market, says EA’s chief technology officer.
Taking to LinkedIn, Rajat Taneja said the design of the hardware, the underlying operating systems and live service layers had created “one of the most compelling platforms to reimagine game mechanics”.
He claimed that the publisher’s benchmark tests rated the audio and video performance of the Xbox One at eight-to-ten times higher than the Xbox 360.
“Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles,” said Taneja.
“These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics. Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen.
“The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines.”
Xbox One games will require internet 'spot checks', but Microsoft won't charge to authenticate used games « The Verge
Does the Xbox One actually require an internet connection? Will used game buyers or sellers have to pay an extra fee? Microsoft hasn't made it clear, but a report at Polygon now claims that the answers are "yes" and "no" respectively. According to the publication's sources, Xbox One games will phone home to Microsoft servers on a regular basis to verify that their users own the games. If you buy a used title, however, Polygon claims that you won't have to pay Microsoft for a fresh license to the game.
Simply popping in the game disc and installing it will reportedly establish lawful ownership as far as Microsoft's servers are concerned. When you install the game on your Xbox One, you'll be deauthenticating it on the previous owner's account, according to Polygon.
I can see there being a QR type code printed on a card that you hold up to the Kinect to register your game, which at the same time would de-register it from the other persons account.
I think the unified RAM of both systems, but more especially the PS4, is something PC's could struggle to compete against until AMD release their new APU's next year. Likewise is the the PS4's ability to run graphics and GPGPU calculations in parallel where PC's have to task switch between the two.
I'm actually seriously impressed with the PS4 from a pure design point of view, hats of to Mark Carney (systems architect at Sony) for that one!
Depends where we are in a few years though. Being more powerful now is in the PS4's favour but PC technology moves on fast and they can be upgraded easily. :)
The only advantage the PS4 has right now is the gobs of (potential) video RAM available to it - the unified memory architecture does look excellent. However... you can already get video cards with 6GB of RAM on them. 2-3GB is becoming standard. System RAM is dirt cheap. I can't see the PC ever going to a unified architecture as the only way to effectively do it is with an APU (due to latency between add-in boards) and who wants a PC where you can't upgrade the CPU and GPU separately? It'll just stick more RAM on the GPU and more in the system until it has at least 8GB available to both :)
The Xbox One can't match a PC as it's only using DDR3. Rubbish.
It's worth pointing out that the AMD APUs are out now - reviews are up everywhere. The integrated GPU of these APUs is far below what's in the consoles, and I don't expect we'll ever see those console chips released as a component, but you can get an idea of CPU performance now. (Hint: not great. They're essentially super-Atoms.)
The PS4 and Xbox One will keep up for a couple of years due to bare-metal coding and optimisation for the specific architectures, but that will only take them so far. I'm not even sure the XBox can be coded to bare metal with its weird Hyper-V architecture. The PC will outpace this generation faster than ever before, I think.
Steam stats are interesting, the most common PC with Steam (mostly gamers) is:
1GB of video ram
PCs are unique in the fact they offer both the best graphics and the worst graphics on a game compared to consoles, dependent on the age of the system and the amount you want to spend. Sure you can get PCs that'll far outpace console now (I have a 7970 + overclocked i5) but the amount of people you can sell this game quality to is quite limited. Black Ops 2 for instance sold 10.5m on consoles in the first week, 0.5m on PC. In terms of sales, the bread and butter, consoles are still king, the PC is great for advertising your product for all systems and to the people that can afford it, so it does make sense to port games to PC for multiple reasons.
Most games from EA, Activision and Ubisoft will look the similar on all systems. They will use the same company engines, same animation systems, same lighting and ease of porting between them will be preferred over massive optimisation. The xboxone will do well because of this "hold back" or consistent use of technology. Exclusives are where the systems get to really shine, something Sony has sewn up on big titles and should try to compete with Steam on indie titles if they want a grip on the console scene.
With BRd now standard in consoles we'll see a consistent upgrade in content size. Rockstar mention a few years ago DVD was limiting them on 360. Tessellation, volumetric lighting and texture resolution will be the other big jumps. Texture resolution is where the PS4 should be able to keep pace with the above average PC (not top end because 3 titans is silly).
Looking forward to E3.
I can totally see how they can use it for MMOs, EA games (see Sim City DRM) and big muti-player environments where the internet is genuinely required 100% of the time because of interaction with other players, persistent worlds and the processing of this information. Lots of dedicated virtual servers. This seems more logical, a hosted service available independent of the consoles for devs to use if they wish. Question is, what are Activision, EA and Ubisoft going to do on x-platform games to provide the same service?
Great bit of spin at trying to make it look like the system has more power though.
A little more balance here: