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Gaming Thread, Mists of pandaria in Fun Stuff; Originally Posted by Valentine Threat meters are fairly pointless now as well. Due to the threat changes a while ago ...
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    Geoff's Avatar
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    Quote Originally Posted by Valentine View Post
    Threat meters are fairly pointless now as well. Due to the threat changes a while ago if a tank so much as breathes near a mob he will have so much threat a DPS will never catch up. I actually hate this change in general, there were so many bosses especially in vanilla content that required careful threat management, was fun.
    I'm the main tank for my guild progression raid team. I play as a DK. It takes me 3 GCDs (3 seconds) to get any appreciable threat on a raid boss. Many mages have found this out the hard way.

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    X-13's Avatar
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    Quote Originally Posted by Geoff View Post
    It takes me 3 GCDs (3 seconds) to get any appreciable threat on a raid boss. Many mages have found this out the hard way.
    Sounds like a communication issue.

    "I'm going in. Stand back, count to 3 and then join. GEEEEEEEOOOOOFF [Insert lastname here]"

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    CAM
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    Quote Originally Posted by Geoff View Post
    I'm the main tank for my guild progression raid team. I play as a DK. It takes me 3 GCDs (3 seconds) to get any appreciable threat on a raid boss. Many mages have found this out the hard way.
    But we mages know it takes 3 seconds for the mob to run up to us. Plenty of time for the tank to find his Taunt button. Or cast Ice Block

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    I generally don't taunt in those situations to teach the silly dps a lesson.

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    Quote Originally Posted by CAM View Post
    But we mages know it takes 3 seconds for the mob to run up to us. Plenty of time for the tank to find his Taunt button. Or cast Ice Block
    You just need a Frost DK on DPS. [Like me!]

    I grabbed Chilblains.

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    raid bosses are immune to CC.

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    Quote Originally Posted by Geoff View Post
    raid bosses are immune to CC.
    BLARGH! I don't know what I'm doing.

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    Quote Originally Posted by Geoff View Post
    I'm the main tank for my guild progression raid team. I play as a DK. It takes me 3 GCDs (3 seconds) to get any appreciable threat on a raid boss. Many mages have found this out the hard way.
    With 99% of raid bosses now being tauntable there really isn't any excuse for tanks losing aggro at any point. 3 seconds of no DPS in a boss fight can be the difference of a kill and not a kill, there is no reason to hold back. Tanks should be aware all DPS should start popping cooldowns 0.1s after a boss is pulled and deal with it.

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    Quote Originally Posted by Valentine View Post
    With 99% of raid bosses now being tauntable there really isn't any excuse for tanks losing aggro at any point.
    Wait! Something just occured to me... And this may not even be possible.

    But, could 2 tanks stand either side of the boss [far enough away that it has to walk over to them] and just taunt it in a pattern so it's constantly switching between them and actually not doing anything?

    Beacuse that would be fun to watch.

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    Geoff's Avatar
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    There are raid bosses that depend on a similar mechanic. Usually a tank gets a stacking debuff that will kill the tank if it gets to too high a stack level. Thus an offtank needs to taunt it off the main tank until the stacks drop. If you try and keep a mob constantly running between tanks like that though it will evade and reset or ranged dps aggro will overtake the tank threat (because the tanks arn't hitting it). The only other similar situation is when you have someone kite, which doesn't really come up much anymore. There were some rare spider pets for hunters to kite in the molten front in the firelands patch and the BWD raid in the cata release had some lava worms that needed kiting on the Magmaw fight, but other than that I'm struggling to think of anything else.

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    Quote Originally Posted by X-13 View Post
    Wait! Something just occured to me... And this may not even be possible.

    But, could 2 tanks stand either side of the boss [far enough away that it has to walk over to them] and just taunt it in a pattern so it's constantly switching between them and actually not doing anything?

    Beacuse that would be fun to watch.
    Possible but not for very long - Diminishing Returns. They think of everything don't they!

    A lot of raid bosses do though require 2 or sometimes 3 tanks in order to distribute damage between them. They will taunt off each other when damage or debuffs get too high on the other.

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    Taunt isn't subject to diminishing returns it is however on a CD (8s for standard taunts). So I think that's where it falls down.

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    I will admit my knowledge of taunt mechanics is a little out of date but I am pretty sure on most bosses where it would be advantageous to taunt spam there are DR still, Hagara for instance.

    But anyway back to Pandaria...

    Hit 90 on my monk yesterday and dear god there are a lot of dailies, the amount of blue exclamation marks scares me a little.
    Last edited by Valentine; 3rd October 2012 at 09:37 AM.

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    I have resisted so far in buying Mists and reactivating but reading this thread makes me want to get back in
    So far in WoW I have never rolled alliance yet though but your guild sounds good @Geoff

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    Quote Originally Posted by ZeroHour View Post
    I have resisted so far in buying Mists and reactivating but reading this thread makes me want to get back in
    So far in WoW I have never rolled alliance yet though but your guild sounds good @Geoff
    One of us. One of us. One of us.

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