+ Post New Thread
Page 6 of 9 FirstFirst ... 23456789 LastLast
Results 76 to 90 of 130
Gaming Thread, OpenTTD in Fun Stuff; Originally Posted by localzuk Sadly not me! The port is blocked So you've tried...
  1. #76


    Join Date
    Jul 2007
    Location
    Rural heck
    Posts
    2,662
    Thank Post
    120
    Thanked 434 Times in 353 Posts
    Rep Power
    126
    Quote Originally Posted by localzuk View Post
    Sadly not me! The port is blocked
    So you've tried

  2. #77

    matt40k's Avatar
    Join Date
    Jun 2008
    Location
    Ipswich
    Posts
    4,387
    Thank Post
    368
    Thanked 637 Times in 519 Posts
    Rep Power
    158
    Was thinking about a stunnel or something so it could be access behind a firewall

  3. #78


    Join Date
    May 2009
    Posts
    2,948
    Thank Post
    259
    Thanked 780 Times in 592 Posts
    Rep Power
    285
    Also for consideration - how about dissallow 90 deg turns on rail.

  4. #79

    localzuk's Avatar
    Join Date
    Dec 2006
    Location
    Minehead
    Posts
    17,652
    Thank Post
    516
    Thanked 2,443 Times in 1,891 Posts
    Blog Entries
    24
    Rep Power
    831
    Quote Originally Posted by pcstru View Post
    Also for consideration - how about dissallow 90 deg turns on rail.
    What? This was allowed so far?? I've been carefully planning routes with gradual turns!

  5. #80


    Join Date
    May 2009
    Posts
    2,948
    Thank Post
    259
    Thanked 780 Times in 592 Posts
    Rep Power
    285
    You say'n your spaghetti line was ... planned????? ;-)

  6. #81

    localzuk's Avatar
    Join Date
    Dec 2006
    Location
    Minehead
    Posts
    17,652
    Thank Post
    516
    Thanked 2,443 Times in 1,891 Posts
    Blog Entries
    24
    Rep Power
    831
    Quote Originally Posted by pcstru View Post
    You say'n your spaghetti line was ... planned????? ;-)
    Oi! That was a very efficient line. Gradual slopes, gradual turns, dual input/output on both directions of the main line. Multi-functional and fast... Compared with someone's giant ring lines which had tunnels everywhere causing massive tailbacks...

  7. #82


    Join Date
    May 2009
    Posts
    2,948
    Thank Post
    259
    Thanked 780 Times in 592 Posts
    Rep Power
    285
    Quote Originally Posted by sted View Post
    can inflation be knocked off as when years get high anyone starting has a real isue affording much lol
    The amount you can borrow rises with inflation and later in the game you can take advantage of the fact that towns are large enough that stations can always generate a full passenger load. Inflation doesn't really make start-up too much more of a problem,

  8. #83

    matt40k's Avatar
    Join Date
    Jun 2008
    Location
    Ipswich
    Posts
    4,387
    Thank Post
    368
    Thanked 637 Times in 519 Posts
    Rep Power
    158
    OK, summary of changes on the next restart:

    [pf]
    forbid_90_deg = true


    [network]
    server_name = Edugeek OpenTTD Server (1.1.5)


    [gui]
    autosave = half year


    [economy]
    inflation = false
    exclusive_rights = false

  9. #84

    localzuk's Avatar
    Join Date
    Dec 2006
    Location
    Minehead
    Posts
    17,652
    Thank Post
    516
    Thanked 2,443 Times in 1,891 Posts
    Blog Entries
    24
    Rep Power
    831
    Well... I managed to make a good job of that. Just redid some junctions and so far have wiped out nearly all my trains in collisions. Yay.

  10. #85
    CAM
    CAM is offline

    CAM's Avatar
    Join Date
    Mar 2008
    Location
    Burgh Heath, Surrey
    Posts
    4,077
    Thank Post
    812
    Thanked 353 Times in 277 Posts
    Blog Entries
    60
    Rep Power
    280
    That is really hard to do! Are you re-signalling a live track?

  11. #86

    localzuk's Avatar
    Join Date
    Dec 2006
    Location
    Minehead
    Posts
    17,652
    Thank Post
    516
    Thanked 2,443 Times in 1,891 Posts
    Blog Entries
    24
    Rep Power
    831
    Quote Originally Posted by CAM View Post
    That is really hard to do! Are you re-signalling a live track?
    Yup. Basically, I caused deadlock in a tight spot, and couldn't get out of it, so the only way to fix it was to deliberately crash all the trains.

  12. #87
    CAM
    CAM is offline

    CAM's Avatar
    Join Date
    Mar 2008
    Location
    Burgh Heath, Surrey
    Posts
    4,077
    Thank Post
    812
    Thanked 353 Times in 277 Posts
    Blog Entries
    60
    Rep Power
    280
    Build a depot, tell trains in front to go to depot and halt. Sorted.

  13. #88

    localzuk's Avatar
    Join Date
    Dec 2006
    Location
    Minehead
    Posts
    17,652
    Thank Post
    516
    Thanked 2,443 Times in 1,891 Posts
    Blog Entries
    24
    Rep Power
    831
    Quote Originally Posted by CAM View Post
    Build a depot, tell trains in front to go to depot and halt. Sorted.
    Couldn't, there was no space to do so, as every track tile had a signal on it.

  14. #89

    matt40k's Avatar
    Join Date
    Jun 2008
    Location
    Ipswich
    Posts
    4,387
    Thank Post
    368
    Thanked 637 Times in 519 Posts
    Rep Power
    158
    Is it the game restarting after a certain date?

  15. #90

    sparkeh's Avatar
    Join Date
    May 2007
    Posts
    6,736
    Thank Post
    1,272
    Thanked 1,645 Times in 1,101 Posts
    Blog Entries
    22
    Rep Power
    505
    I er.. appear to have er... ahem.. forgotten my company password - anything I can do?

SHARE:
+ Post New Thread
Page 6 of 9 FirstFirst ... 23456789 LastLast

Similar Threads

  1. OpenTTD (Transport Tycoon) - Too Adictive!
    By Gilleen in forum Gaming
    Replies: 26
    Last Post: 17th March 2009, 02:29 PM

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •