Possibly because I don't want sequels to ruin the original game.
I'll never forget running around on the balcony trying to find a way down, only to accidentally press the trigger and blow away the skylight beneath my feet........so THAT'S how you get down!!!!!
On another note, if you like scary games, try Amnesia: The Dark Descent (available on Steam). Last time I played, I lost 3 hours and woke up in a ball in the corner sucking my thumb.
I'll see if I can get that later.....
Always like a good recommendation!
Just trying to think of other games that have made me jump.....
If you can access it fro mwhere you are, here's the trailer:
A demo is available on steam too so get a bit of "try before you buy" on the go.
True, no guns or explosives, but still a scary mind%&*! of a game if played in the dark with headphones/speakers turned up.
In a similar vein to the developer's previous games, Amnesia is an exploration-based adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery. Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse, and thus the door, open. This gives the player unprecedented stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind.
In addition to a health indicator, Daniel's sanity must be managed. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel's sanity, causing visual and auditory hallucinations and drawing the attention of monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. The player must balance the amount of time Daniel spends in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game's story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.
If a monster spots Daniel, it will chase him until he's out of sight. If spotted, Daniel must flee, as Amnesia does not give the player access to weapons. Daniel must find hiding places or barricade doors with rocks, chairs and other obstacles; unfortunately, monsters are capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish. At several points in the game, Daniel must lure them into destroying an obstacle in his path.
No bang bang, only 'RUN AWAY!' I don't want to play that game :'(
Oooooooh, MW3 is 33% off on Steam at the moment!
Used to be heavily into online gaming but not so much any more. Just cba with it, however I do still play Quake Live for my online shooty uppy fix Otherwise it's single player all the way, and don't mind the COD games :|
Still got CS here.
Tricky trying to dodge the gungame or over-modded servers mind you.
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