Games today are definately easier than they used to be.
Save points, checkpoint, unlimited lives, if you die X times you get aditional help (Mario Bros. 2 Invincible Tanooki suit anyone?), hints & tips all over the screen plus the internet for walkthroughs, videos and so on. The advances in controller design, control schemes in games and response times within games are all improved massivly since I started playing my first games using a 2-button joystick on a Sepctrum ZX+!
Last edited by X-13; 21st July 2014 at 01:20 PM.
Some of it is going to be down to personal preferences and skills though too; I find most fighting games tedious because all you have to do is learn a few of the insane damage generating multi-button combo moves and you can get through. The exception is things like Smash Bros. but that's more down to playing other people rather than the AI most of the time.
Never found a DmC game to be all that hard (the most recent was a cake walk) unless you put it on the intentionally night-on impossible Dante Must Die / Heaven and Hell difficulties. Ok there was some hard(er) parts in places but I seem to remember most of that being down to botched camera angles actually!
I'm not complaining though - I'd rather have a fun time playing with a good story than getting enraged just because someone decided that after the first 3 hours you should be punished for anything less than a perfect play!
In fact the games that I find "hardest" to play are ones that make you do things that you don't want to (Heavy Rain, anyone? Some *nasty* parts in that that are hard to play through! Or killing your own companion cube in Portal? Brutal!), less of difficulty in the game and more of the "but.... but... I don't WANT to do that! No!"
Last edited by Pete10141748; 22nd July 2014 at 12:38 PM.
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