Awesome, the irony of some the gamers' comments!
A indie game about developing games was released recently, the Dev's (2 blokes) decided to preemptively strike the pirates by releasing their own cracked copy of the game.
The catch? the users playing the pirated game get all their in game games (arrgh too many games!) hit by piracy killing all profit.
Some pirate's didn't get the hint however and actually looked for advice on their failing play through on the forums.
Game Dev Tycoon forces those who pirate the game to unwittingly fail from piracy • News • PC • Eurogamer.net
Awesome, the irony of some the gamers' comments!
Reminds me of an Amiga game (the name of which escapes me) there was a scene about half way through where you had to collect three beer mugs from a bar. On a legitimate copy there was no problem but a pirated version of the game would only give you two mugs.
Devs need to realise piracy helps them through word of mouth advertising and letting people try things out.
Also, pirating something you bought to remove shoddy DRM != pirating because you don't want to pay.
source or STFU.But after a day on sale, 3104 of the 3318 copies being played were pirated.
And finally, they're hypocrites. They stole the entire game from Kairosoft.
Played this game for a bit last night, it is a lot like Game Dev Story with added complexity.
Pretty addictive, was doing well until i tried publish a few bigger games that flopped would recommend it for £5 especially if you liked game dev story
What happens when pirates play a game development simulator and then go bankrupt because of piracy? | Greenheart GamesGreenheart Games
I don't know about "stealing the entire game" from Kairosoft, I'm sure it helped get the ideas down but not much more than, say Theme Park and Rollercoaster Tycoon! There's a lot more stuff in their game, not to mention that it was all actually coded and made by them, from the graphics up, they didn't actually steal any code or anything from Game Dev Story.Genuine version: 214 users
Cracked version: at least 3104 users
FFFUUUUUUU~ I can't actually read that... it gets filtered here.
Also, they aren't "stolen" versions. They're copies of something they gave away for free.
Which also applies to people who bought it. Though, I'd question the legitimacy of the souce, as it's from the company making the claims.I’m sure some of the players have firewalls and some will play offline therefore the actual number of players for the cracked version is likely much higher.
This was all a big publicity stunt, not many people had actually heard of the game before all this. It wouldn't surprise me if most of the "cracked" versions [There is no crack, it's DRM free] were downloaded by them, seeing as they're not adverse to posting it on torrent sites. Or the numbers are just made up.
So, great, word of mouth got out about it, but most people head to torrent sites and download. The game is only $8. Its not like its a £50 AAA title. Just buy the damned game.
Not to mention, there is a demo available to 'try things out', completely defeating the argument that people like to try it out so they pirate it.
And what planet are you on that writing a game from scratch is stealing it? Creating one with a similar idea, ie. in the same genre, is not stealing. Else we wouldn't have all the different COD/Battlefield/Modern Warfare/whatever games - as they're all basically the same. Or racing games.
Every single person who decides to download a pirate version of a game is doing the developer out of that sale (unless of course they later go on to buy a legitimate copy). There is no getting around that, it's a fact.
The point the devs are making here is that piracy does hurt development. It may not have such a crippling effect as displayed in the game on the likes of EA or Ubisoft, but for a small team of indie developers every sale counts. Was it a marketing ploy? Maybe, but so what? They don't have the budget to put ads on the TV or billboards like the big studios and if this'll help their sales, good on them!
Now, this is not to say that I support DRM (I don't, at least not in it's current format), but I'm getting sick of hearing people defend piracy for all the wrong reasons. It's one thing to download a cracked DRM game because the DRM makes it unplayable, it's another to download a game just because you have no intention of paying for it - that is damaging the industry.
Last edited by LosOjos; 8th May 2013 at 12:36 PM.
They don't pay anything as such. It's all money that came from ads and customers.
I've downloaded games that I wouldn't have bought. [I tested them out and really didn't like them, so I deleted it.] I've also bought games which I didn't like, with no way of getting my money back, which is why I grab a cracked version.
There's also the issue of some demo versions not actually representing the proper game. [Archive version as the full one gets filtered...] Demos are hard to get right, which is why some companies don't even bother anymore.
No, it is actually a fact. Whether or not the end user liked the game is a separate matter - but the developer has in fact lost a sale.No it isn't, it's an opinion.
One game does not mean everyone does that...There's also the issue of some demo versions not actually representing the proper game. [Archive version as the full one gets filtered...] Demos are hard to get right, which is why some companies don't even bother anymore.
Do you not see the issue that GreenHeart Games has pointed out here - the piracy of games is one of the big drivers to this always online, subscription model, or micro transaction play gaming model?
I hate micro transactions. They destroy games for me, but its going to keep happening if muppets keep pirating those games which aren't of that model.
Gamers are partly to blame for failures in the industry. People have already rushed out to pre-order The Sims 4 (took so much to fight my reflex not to caps lock that title ) even though barely anything has been announced for it and the last outing from EA was a total scam.
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