The Kickstarter funded Android based console is now shipping it first units to the people who funded it. At £65 ($99) It will be interesting to see what effect this will have on the games industry, but given the hardware restrictions of the unit my guess would be it is aimed at the more casual gamer rather than those who would invest a lot more time and effort in larger console based titles.
BBC News - 'Disruptive' Ouya games console shipped to first supporters
I was excited about this when I first heard about it, but I think they have made some disastrous choices in order to a) keep to afar too low price point, b) be mobile phone Android compatbile, and c) get noticed by the press...
nVidia Tegra CPU - I'd have used a AMD APU
1Gb Ram - should have been at least 2Gb
8Gb SSD - wtf? 120gb 2.5" SATA would have been better
My design choices could still have been Android based and I think producable for around £150 retail. Would have stood a better chance at competing with the big boys. As it is you'd be able to get a new PS3 super slim or Wii-U for not much more than the price of the Ouya by the time PS4 and XBox720 launches as the end of the year.
Then add to that the recent announcement that they are going to ship with Nintendo emulators Actually, I think the law suite with Nintendo will have this off the shelves before too long!
I think the whole point was that it will play the same games that those with 'doid phones currently play hence the lower specs. I agree about the storage though. 8GB isn't enough these days to store any number of Android titles.
Some of the reasons you'd use one, however, aren't.
For instance, I could download a Wii emulator and play homebrew games. Or use it as a test enviroment for making homebrew apps.
Nintendo don't like it, but their views don't matter when they law says it's ok.
But, I agree that this is risky. It depends on how they market it. If they don't advertise it as a way to play Nintendo games [or 3rd-party copyrighted games for those consoles] then there isn't much Nintendo can do about it. It's just a bit of software.
The problem with an emulator is that at some point it has to run code, and its the code that is copyright.
Most emulators ship without the 'bootcode', and without it the emulator cannot function.
8GB storage is a non-issue, as you can always plug in more via SDHC or even USB. Similarly with the processor, as an AMD jobby would need to be completely custom to fit in the same amount of space Intel's NUC is something that comes close, but that's still £150 for a 1.1GHz Celeron. I mean, you can run the Tegra chip off a mobile phone adapter... Plus going with AMD would mean having to completely tailor Android to your system. It would never see the light of day.
I think they've made the right decisions based on the time they've had (let's face it, look how long it took the Raspberry Pi to build up some steam), and gone for the right platform with Android. It's a familiar development environment, and easy to port existing stuff to. Plus it's open, which means my dreams of a decent XBMC-running 'droid device are alive and well.
The cost of additionaly controllers is ludicrous.
Android supports native bluetooth gamepads, so I doubt you'd be tied to the official ones..
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