At the moment, I've decided to drop it right down to ONE platform level and ONE boss fight. So stories, character development, alliances etc can wait.
I want to see if I can even do the coding and everything for this part first.
Also, weapons, tools and "skills". No magic at the moment... maybe later. The platform level I'm planning has a secret weapon [singular... again for the moment.] Weapons and armour have no damage/defence you can see in the UI. Weapons are balanced [I hope] by damage and timings. One charges fast but has a long lead in, the other charges slow but attacks pretty quickly after it's finished. [Charge attacks FTW.]
Yeah, skills could come under "magic" because I'm using a stamina bar... stamina bar = magic bar [Regen over time. Decrease when damaged, along with health.]
Platform means no enemies, in this case, it's all jumping and problem solving. So, no minions... that goes against the character's "code of honour." [I just made that up.]
Boss battles come after platform section and are straight up "curb stop" battles. Little, to no, talking. Just fighting. And a rage mode... With special rage skills.
As a side thing, partly as a precursor to a full game, I'm making a small, basic inventory system for equipment and items.
There WILL be more items that you can carry. Even with storage boxes... So people will need to switch things around as/when they need to and buy/sell things for space.
I may stick in some achievements, which sync to [censored] all. So every time you restart you get to experience the thrill of the 'cheevo pop.
You could go on all day? I have 11 pages [so far] of notes, [bad] drawings and plans just for these 2 little levels.
I remember lots of fun little games from back in the day - I remember playing an old school Columbus game on a massive set of disks on a BBC micro. It was great because we had to balance our cargo and take on provisions and stuff all using various maths concepts.
I also remember absolutely loving Twinworld.
At the risk of sounding a bit cliche, I think you need to write your story first. What is the objective? Who are the main characters and what are their alliances. Is the objective exploration? If so what are you hoping to find? Few people game for the experience of the game unless there is something at the end of it.
How are you going to keep people interested? How are you going to power up your character - will they use weapons or 'magic'? Weapons mean 'Ammo packs', magic means 'Power' levels or infinite power?
Have you designed the different types of Mobs and their abilities? Will there be logic puzzles to solve to advance certain sections?
Secrets? Secret Levels?
I could go on all day but I think the first thing you need to do is decide what happens at the end. What is the 'point' of playing. Even if it's a highscore-style game like pacman that is still an objective. A 'Survive as long as you can' objective is still fun as long as a point will be reached where someone can either defeat the game (as that is the purpose of surviving as long as you can - if the game is unwinnable why try?) or otherwise have some sort of achievement.
Originally Posted by bondbill2k2 Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form We need to go deeper.
Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form
Certain memes, mostly the ones relating to a specific person, can still work long after their time... IF you strip away the specificness and use it as a general expression.
I.E "LEAVE BRITTNEY ALONE!!!" simply becomes "LEAVE [name] ALONE!!!"
Likewise, Christian Bale flipping out becomes a random NPC grossly over reacting to something in a humorous way.
Most recent mad example I can think of: Wot I Think: Dark Scavenger | Rock, Paper, Shotgun (not necessarily meme-riffic, just sounds full of mad stuff)
Regarding dating (of the game! I'm not flirting)... just imagine playing a new game that had a character crying for you to JUST LEAVE BRITNEY ALONE, SHE'S A GOOD PERSON. You'd instantly think the author was out of date or trying too hard to be in on the joke and failing, and it probably wouldn't make any sense to a lot of people now anyway. For example: Duke Nukem Forever, and jokes about Christian Bale flipping out on set. And that was one of the more recent jokes in that game.
Also: damn you. /loses the game
X EDIT: I just lost the game too... Damn you, double edged sword.
Originally Posted by sonofsanta If you're going to meme, go all out testes-to-the-walls with it, I reckons, no point in doing it by halves. If you do a Serious Face RPG and then randomly have Nyan Nyan crop up, it will jsut be stupid and ruin the atmosphere, but if you go completely mental and surreal it won't matter.
Just bear in mind that nothing will date a game quite like memes. Although that may give you the motivation to finish it quick before all the jokes get old and need rewriting R. A. Salvatore's mind: The Game?
Sounds good to me.
I'm not so sure of it being dated by memes... Some of them have been going for a long time.
Originally Posted by X-13 If I make an RPG type game, I may put a computer in the game... which lets you play the game in the game.
Because... You know... I heard you like games. [/YoDawg]
The meme content will be >9000.
I was thinking of something like PROJECT: OHGOGWHY?! Then you could sell it on gog.com? I SEE YOUR CUNNING PLAN
If you're going to meme, go all out testes-to-the-walls with it, I reckons, no point in doing it by halves. If you do a Serious Face RPG and then randomly have Nyan Nyan crop up, it will jsut be stupid and ruin the atmosphere, but if you go completely mental and surreal it won't matter.
Just bear in mind that nothing will date a game quite like memes. Although that may give you the motivation to finish it quick before all the jokes get old and need rewriting
Originally Posted by sonofsanta After that, though, well, really depends on the setting, the game, and how many bad puns can be squeezed in If I make an RPG type game, I may put a computer in the game... which lets you play the game in the game.
Because... You know... I heard you like games. [/YoDawg]
The meme content will be >9000.
I was thinking of something like PROJECT: OHGOGWHY?!
I think "Project IWILLFINISHTHIS" is a good working title to remind you to get on with it.
After that, though, well, really depends on the setting, the game, and how many bad puns can be squeezed in
I was struggling with this same bug and found your thorough summary. I have seen all of the weird behaviours that have been described, including the "step-through". It's a shame that Microsoft has not yet provided a fix and that we need to develop a workaround for a new feature.
Since the bug only seems to affect the header and footer definitions, I decided to go with a compromise - sacrificing some of the speed for accuracy in the header/footers. I only turn off PrintCommunication for non- header/footer page setups, and then turn it back on before setting the headers/footers.
The following code seems to work as intended: With ActiveSheet.PageSetup
' setup all non- header/footer properties with print
' communications suspended to speed page setup
Application.PrintCommunication = False
.LeftMargin = Application.InchesToPoints(0.5)
.RightMargin = Application.InchesToPoints(0.5)
.TopMargin = Application.InchesToPoints(0.5)
.BottomMargin = Application.InchesToPoints(0.5)
.HeaderMargin = Application.InchesToPoints(0.25)
.FooterMargin = Application.InchesToPoints(0.25)
.PrintHeadings = False
.PrintGridlines = False
.PrintComments = xlPrintNoComments
.PrintQuality = 300
.CenterHorizontally = False
.CenterVertically = False
.Orientation = xlLandscape
.Draft = False
.PaperSize = xlPaperLetter
.FirstPageNumber = xlAutomatic
.Order = xlDownThenOver
.BlackAndWhite = False
.Zoom = 100
.FitToPagesWide = 1
.FitToPagesTall = 1
' setup all header/footer properties after reinstating
' printer communications
Application.PrintCommunication = True
.LeftHeader = "This is the Left Header"
.CenterHeader = "This is the Center Header"
.RightHeader = "This is the Right Header"
.LeftFooter = "&F[&A]"
.CenterFooter = "p. &P of &N"
.RightFooter = "printed: &D &T"
I tried to include all of the properties that are covered in some of the posted XL4 solutions. There may be other properties that should be changed along with the headers/footers.
Change permissions on the share was the fix. Once this was added the fault vanished.
I have since fixed this problem. I was storing the start menu folders in netlogon so I tried creating a new dedicated share on another server called redirection. I used the domain users security group for share and security permissions and then created various subfolders in the directory for different users start menu and desktops. One thing I did notice was regarding the share permissions. I initially gave domain users 'read' but the original problem on second login then occurred so I had to grant domain users 'change'. On security permissions I gave domain users 'read'. E.g.
Hope this helps.
Originally Posted by lafleur1977 Thanks for the post of start menu redirection - I found it useful to confirm I have been setting mine up right. I am having one problem though with windows 7/2008. Start menu redirects fine, as the event log confirms, but the second time a user logs in the start menu shortcuts from the redirected start menu seem to go 'inactive'. Its really strange but they are present with icons and when you click on them the start menu closes instantly. I have set it up as you have in netlogon with the same group policy settings. Works absolutely fine on XP... Any ideas?
Thanks I'm getting this exact fault too at one of our sites. We've got redirected start menus/desktops with Win7 at numerous sites but this one seems to be the only one with this problem so think it's more of a peculiar quirk rather than a Win7/redirected start menus fault.
On first login all shortcuts are fine from the redirected start menu but on second login those in the root (\\servername\share$\startmenu\programs\) are inactive as you say. Not able to launch or even right click. We've also found programs within folders (for example \\servername\share$\startmenu\programs\MS Office) are fine.
If we delete the locally cached profile then the start menu will be fine on the next login but on subsequent logins the fault returns. Also found that on second logins (and beyond) the search programs bar from the start menu doesn't find any programs whist it does on first login.
I don't think this is a security fault because if I create a shortcut on the users desktop to the redirected start menu they are able to launch all shortcuts perfectly.
Something must be changing in the local profile from 1st to 2nd login which breaks this part of the start menu. :-/
Thanks simpson i will have to look into that
Or maybe it's something to do with table cells... Irritating in either event.
The reason Word still capitalizes the first letter is something to do with Paragraph styles. If you prevent autoformat from applying paragraph styles and/or preserving paragraph styles, Word no longer automatically capitalises the first letter. I've yet to find a way of implementing it through Group Policy however...
I understand how difficult it can be for you guys to get into contact with us Net Managers. I used to do a similar role when I worked in business.
Nowadays I get calls hourly from X,Y and Z and I,m always honest enough to say that I use a few suppliers who I have built up a relationship with and are loyal as I can be to them as I hope they are too me. I,m not rude to any sales people, but sales reps are often rude to me when I dont have time to talk to them.
However, the telephone manner can help, I dont know what you telephone manner is like. I have had people ring up and ask straight away "how many pc,s in school, how many servers etc' and my reply is the same 'why would I tell a complete stranger how much expensive kit is sat in our school?'
I do however look at all my post, might put the usual irrelevant stuff like 'car leasing for business' junk in the recycling bin but I do open all and have been intrigued or interested in products I havent come across before.
Timing of calls can be crucial, I get loads Monday morning (my busiest time) and loads at lunch (when I,m on Lunch!). Maybe this could be taken into account. We have a good recpetion here who dont fall for the usual 'I,m returning the IT chaps call' but they dont know my name mullarky.
I would say mailshots land on my desk, referals work well, exposure on sites like this are good, and calls in my quiet periods stand a chance.
Thank you for your response - I appreciate your feedback.
Main problem is. Every company says they care and also nowadays every company is good at selling you stuff next day.
Its only when using them for 6+ months and getting a couple of returns in that will tell you if they are actually any good.
It is not possible for me to trial the 50+ companies that keep phoning me up in order to see if they are any good or not. It's also not possible for me to speak to all of them on the phone as every one wants a 15 minute conversation and if I gave 15 mins to each company I would not get any work done during the day. So don't get offended if I don't take your call, and don't get offended if I don't ring you back!
All I need to know, is you exist, and where to get hold of you. If I need something you offer I will be sure to contact you, NOT the other way round.