Found a replacement cap from a fibre module for an old 3com 4400 switch Bit of soldering later and a working RAID card again
Originally Posted by sonofsanta Originally Posted by CAM But but...it won't sell without DEE-EL-SEEEEEZ! Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something. Don't worry. I know what to do.
All the resources, game screens and what-not, will be hosted online. You can't play the game without a constant internet connection.
All I.P addresses will be logged. A DNA sample will be required for registration.
As for DLC... I'm going to take a leaf out of Steam's book. There will be HATS! LOTS AND LOTS OF HATS!
Except they're masks and not hats.... Possibly a mask that IS a hat. [But, seriously... I can't draw faces... or hands.]
Originally Posted by CAM But but...it won't sell without DEE-EL-SEEEEEZ! Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something.
But but...it won't sell without DEE-EL-SEEEEEZ!
That's Drawsome congrats.
Originally Posted by Little-Miss I would like to be a character lol! You will be a belt. And you will like it.
No, seriously... the character in this test phase has a Nyan Cat belt.
And an EduGeek T-shirt.
I would like to be a character lol!
At the moment, I've decided to drop it right down to ONE platform level and ONE boss fight. So stories, character development, alliances etc can wait.
I want to see if I can even do the coding and everything for this part first.
Also, weapons, tools and "skills". No magic at the moment... maybe later. The platform level I'm planning has a secret weapon [singular... again for the moment.] Weapons and armour have no damage/defence you can see in the UI. Weapons are balanced [I hope] by damage and timings. One charges fast but has a long lead in, the other charges slow but attacks pretty quickly after it's finished. [Charge attacks FTW.]
Yeah, skills could come under "magic" because I'm using a stamina bar... stamina bar = magic bar [Regen over time. Decrease when damaged, along with health.]
Platform means no enemies, in this case, it's all jumping and problem solving. So, no minions... that goes against the character's "code of honour." [I just made that up.]
Boss battles come after platform section and are straight up "curb stop" battles. Little, to no, talking. Just fighting. And a rage mode... With special rage skills.
As a side thing, partly as a precursor to a full game, I'm making a small, basic inventory system for equipment and items.
There WILL be more items that you can carry. Even with storage boxes... So people will need to switch things around as/when they need to and buy/sell things for space.
I may stick in some achievements, which sync to [censored] all. So every time you restart you get to experience the thrill of the 'cheevo pop.
You could go on all day? I have 11 pages [so far] of notes, [bad] drawings and plans just for these 2 little levels.
I remember lots of fun little games from back in the day - I remember playing an old school Columbus game on a massive set of disks on a BBC micro. It was great because we had to balance our cargo and take on provisions and stuff all using various maths concepts.
I also remember absolutely loving Twinworld.
At the risk of sounding a bit cliche, I think you need to write your story first. What is the objective? Who are the main characters and what are their alliances. Is the objective exploration? If so what are you hoping to find? Few people game for the experience of the game unless there is something at the end of it.
How are you going to keep people interested? How are you going to power up your character - will they use weapons or 'magic'? Weapons mean 'Ammo packs', magic means 'Power' levels or infinite power?
Have you designed the different types of Mobs and their abilities? Will there be logic puzzles to solve to advance certain sections?
Secrets? Secret Levels?
I could go on all day but I think the first thing you need to do is decide what happens at the end. What is the 'point' of playing. Even if it's a highscore-style game like pacman that is still an objective. A 'Survive as long as you can' objective is still fun as long as a point will be reached where someone can either defeat the game (as that is the purpose of surviving as long as you can - if the game is unwinnable why try?) or otherwise have some sort of achievement.
Originally Posted by bondbill2k2 Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form We need to go deeper.
Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form
Certain memes, mostly the ones relating to a specific person, can still work long after their time... IF you strip away the specificness and use it as a general expression.
I.E "LEAVE BRITTNEY ALONE!!!" simply becomes "LEAVE [name] ALONE!!!"
Likewise, Christian Bale flipping out becomes a random NPC grossly over reacting to something in a humorous way.
Most recent mad example I can think of: Wot I Think: Dark Scavenger | Rock, Paper, Shotgun (not necessarily meme-riffic, just sounds full of mad stuff)
Regarding dating (of the game! I'm not flirting)... just imagine playing a new game that had a character crying for you to JUST LEAVE BRITNEY ALONE, SHE'S A GOOD PERSON. You'd instantly think the author was out of date or trying too hard to be in on the joke and failing, and it probably wouldn't make any sense to a lot of people now anyway. For example: Duke Nukem Forever, and jokes about Christian Bale flipping out on set. And that was one of the more recent jokes in that game.
Also: damn you. /loses the game
X EDIT: I just lost the game too... Damn you, double edged sword.
Originally Posted by sonofsanta If you're going to meme, go all out testes-to-the-walls with it, I reckons, no point in doing it by halves. If you do a Serious Face RPG and then randomly have Nyan Nyan crop up, it will jsut be stupid and ruin the atmosphere, but if you go completely mental and surreal it won't matter.
Just bear in mind that nothing will date a game quite like memes. Although that may give you the motivation to finish it quick before all the jokes get old and need rewriting R. A. Salvatore's mind: The Game?
Sounds good to me.
I'm not so sure of it being dated by memes... Some of them have been going for a long time.
Originally Posted by X-13 If I make an RPG type game, I may put a computer in the game... which lets you play the game in the game.
Because... You know... I heard you like games. [/YoDawg]
The meme content will be >9000.
I was thinking of something like PROJECT: OHGOGWHY?! Then you could sell it on gog.com? I SEE YOUR CUNNING PLAN
If you're going to meme, go all out testes-to-the-walls with it, I reckons, no point in doing it by halves. If you do a Serious Face RPG and then randomly have Nyan Nyan crop up, it will jsut be stupid and ruin the atmosphere, but if you go completely mental and surreal it won't matter.
Just bear in mind that nothing will date a game quite like memes. Although that may give you the motivation to finish it quick before all the jokes get old and need rewriting
Originally Posted by sonofsanta After that, though, well, really depends on the setting, the game, and how many bad puns can be squeezed in If I make an RPG type game, I may put a computer in the game... which lets you play the game in the game.
Because... You know... I heard you like games. [/YoDawg]
The meme content will be >9000.
I was thinking of something like PROJECT: OHGOGWHY?!
I think "Project IWILLFINISHTHIS" is a good working title to remind you to get on with it.
After that, though, well, really depends on the setting, the game, and how many bad puns can be squeezed in
I was struggling with this same bug and found your thorough summary. I have seen all of the weird behaviours that have been described, including the "step-through". It's a shame that Microsoft has not yet provided a fix and that we need to develop a workaround for a new feature.
Since the bug only seems to affect the header and footer definitions, I decided to go with a compromise - sacrificing some of the speed for accuracy in the header/footers. I only turn off PrintCommunication for non- header/footer page setups, and then turn it back on before setting the headers/footers.
The following code seems to work as intended: With ActiveSheet.PageSetup
' setup all non- header/footer properties with print
' communications suspended to speed page setup
Application.PrintCommunication = False
.LeftMargin = Application.InchesToPoints(0.5)
.RightMargin = Application.InchesToPoints(0.5)
.TopMargin = Application.InchesToPoints(0.5)
.BottomMargin = Application.InchesToPoints(0.5)
.HeaderMargin = Application.InchesToPoints(0.25)
.FooterMargin = Application.InchesToPoints(0.25)
.PrintHeadings = False
.PrintGridlines = False
.PrintComments = xlPrintNoComments
.PrintQuality = 300
.CenterHorizontally = False
.CenterVertically = False
.Orientation = xlLandscape
.Draft = False
.PaperSize = xlPaperLetter
.FirstPageNumber = xlAutomatic
.Order = xlDownThenOver
.BlackAndWhite = False
.Zoom = 100
.FitToPagesWide = 1
.FitToPagesTall = 1
' setup all header/footer properties after reinstating
' printer communications
Application.PrintCommunication = True
.LeftHeader = "This is the Left Header"
.CenterHeader = "This is the Center Header"
.RightHeader = "This is the Right Header"
.LeftFooter = "&F[&A]"
.CenterFooter = "p. &P of &N"
.RightFooter = "printed: &D &T"
I tried to include all of the properties that are covered in some of the posted XL4 solutions. There may be other properties that should be changed along with the headers/footers.
Change permissions on the share was the fix. Once this was added the fault vanished.