If it's just a plain old site you can just run a webcrawler to download all the css/html files then reupload on new host.. HTTrack Website Copier - Free Software Offline Browser (GNU GPL) is what I had used when I had to do it at my old school.
Suggest making a forum post rather than a blog post... Windows Server 2000/2003
I'm waiting in anticipation for the virtualisation bits to start!
Guess it depends on how critical back up is to your business. Worth looking at your business model or infrastructure. There may be other areas where you can streamline and save costs to which you can get a better back up system.
Great when you've got the money Our budget is next to nothing; at least, it's no difference when we need to get rid of every single OS on site, replace a great chunk of computers and buy in servers & licensing, than it was last year or the year before when just ticking over. The saving of circa £2k per server was more than enough. Besides, going with intel-everything except the RAID cards thanks to availability gives us the same sort of reliability and warranties.
Some cracking progress though this week despite it being very broken up (day and a half out supporting primaries) with nailing DFS replication, solving a small issue with AD replication not being instant - didn't realise the minimum time for replication between AD sites is 15 minutes, but a small tweak put that back to same-site default of up to 5 seconds. AD structure is *finished*, all security groups *finished*. Base GPOs *finished*. Base Windows 7 image with Chrome and Office 2010 *finished* Some "nice" customisations like school logo for logon pictures done. Libraries cracked and pointing to the right places, many thanks to this cracking post : http://www.edugeek.net/forums/window...ding-wiki.html
Attempted to sort out the KMS host for Office 2010 licensing but it's got some stupid thing where you can't actually even test it with less than 5 clients trying to activate. Back end is done at least.
Had to remove and reapply the distribution point on Server 2 due to it using the C: drive as a secondary package/source location so I could force it to the specified drive but no big deal.
Next week - importing a large batch of users (Year 13's are a great batch to play with as the majority have left now!) to test with. Just need to script shares/DFS structure.
Ouch. That's why I just buy servers off the shelf from Dell. Certified to work with zero problems just pop the ESXi CD in and 10 mins later your done.
Also Veeam Backup free edition is great for quickly making ad hoc backups or even ad hoc migrating VMs between servers. I am loving it for £0!!!
Hi, have you got the code to create am html signature for each user?
Found a replacement cap from a fibre module for an old 3com 4400 switch Bit of soldering later and a working RAID card again
Originally Posted by sonofsanta Originally Posted by CAM But but...it won't sell without DEE-EL-SEEEEEZ! Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something. Don't worry. I know what to do.
All the resources, game screens and what-not, will be hosted online. You can't play the game without a constant internet connection.
All I.P addresses will be logged. A DNA sample will be required for registration.
As for DLC... I'm going to take a leaf out of Steam's book. There will be HATS! LOTS AND LOTS OF HATS!
Except they're masks and not hats.... Possibly a mask that IS a hat. [But, seriously... I can't draw faces... or hands.]
Originally Posted by CAM But but...it won't sell without DEE-EL-SEEEEEZ! Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something.
But but...it won't sell without DEE-EL-SEEEEEZ!
That's Drawsome congrats.
Originally Posted by Little-Miss I would like to be a character lol! You will be a belt. And you will like it.
No, seriously... the character in this test phase has a Nyan Cat belt.
And an EduGeek T-shirt.
I would like to be a character lol!
At the moment, I've decided to drop it right down to ONE platform level and ONE boss fight. So stories, character development, alliances etc can wait.
I want to see if I can even do the coding and everything for this part first.
Also, weapons, tools and "skills". No magic at the moment... maybe later. The platform level I'm planning has a secret weapon [singular... again for the moment.] Weapons and armour have no damage/defence you can see in the UI. Weapons are balanced [I hope] by damage and timings. One charges fast but has a long lead in, the other charges slow but attacks pretty quickly after it's finished. [Charge attacks FTW.]
Yeah, skills could come under "magic" because I'm using a stamina bar... stamina bar = magic bar [Regen over time. Decrease when damaged, along with health.]
Platform means no enemies, in this case, it's all jumping and problem solving. So, no minions... that goes against the character's "code of honour." [I just made that up.]
Boss battles come after platform section and are straight up "curb stop" battles. Little, to no, talking. Just fighting. And a rage mode... With special rage skills.
As a side thing, partly as a precursor to a full game, I'm making a small, basic inventory system for equipment and items.
There WILL be more items that you can carry. Even with storage boxes... So people will need to switch things around as/when they need to and buy/sell things for space.
I may stick in some achievements, which sync to [censored] all. So every time you restart you get to experience the thrill of the 'cheevo pop.
You could go on all day? I have 11 pages [so far] of notes, [bad] drawings and plans just for these 2 little levels.
I remember lots of fun little games from back in the day - I remember playing an old school Columbus game on a massive set of disks on a BBC micro. It was great because we had to balance our cargo and take on provisions and stuff all using various maths concepts.
I also remember absolutely loving Twinworld.
At the risk of sounding a bit cliche, I think you need to write your story first. What is the objective? Who are the main characters and what are their alliances. Is the objective exploration? If so what are you hoping to find? Few people game for the experience of the game unless there is something at the end of it.
How are you going to keep people interested? How are you going to power up your character - will they use weapons or 'magic'? Weapons mean 'Ammo packs', magic means 'Power' levels or infinite power?
Have you designed the different types of Mobs and their abilities? Will there be logic puzzles to solve to advance certain sections?
Secrets? Secret Levels?
I could go on all day but I think the first thing you need to do is decide what happens at the end. What is the 'point' of playing. Even if it's a highscore-style game like pacman that is still an objective. A 'Survive as long as you can' objective is still fun as long as a point will be reached where someone can either defeat the game (as that is the purpose of surviving as long as you can - if the game is unwinnable why try?) or otherwise have some sort of achievement.
Originally Posted by bondbill2k2 Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form We need to go deeper.
Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form