Blog Comments

  1. Tyiell's Avatar
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    I think M$ and Sony should consider this approach carefully, after all I suspect there is a number of people out there who buy the newest releases without question knowing they can sell it once they have completed the game and recoup some of the money. If this isn't possible then they may find people are more cautious when it comes to buying games and their sales drop accordingly...
  2. X-13's Avatar
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    Quote Originally Posted by sonofsanta
    It is always satisfying to suddenly realise, after months of harassing others for help and feeling like you're constantly teetering on a knife-edge of ignorance and incapability, that you now know enough for others to come to you for advice.

    And then, while basking in the glory of being a mentor... you accidently break the server in a way previously unheard of.
  3. sonofsanta's Avatar
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    It is always satisfying to suddenly realise, after months of harassing others for help and feeling like you're constantly teetering on a knife-edge of ignorance and incapability, that you now know enough for others to come to you for advice.
  4. CAM's Avatar
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    You never know where these contacts might lead. I used to give advice to a Data Manager. When she left her manager asked "So do you know anyone suitable for the role?" Months later I am sitting at her desk on a higher wage!
  5. X-13's Avatar
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    HA! That's actually quite awesome.

    I just printed it out.

    I may re-re-restart the project... I've pretty much lost what I was doing. [As in, I have no clue what I was supposed to be doing.]
  6. sonofsanta's Avatar
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    Yeah, so this is gonna sound pretty weird and all, but, uh... I saw this and thought of you. Might cheer you up if nowt else, I suppose!
  7. X-13's Avatar
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    I know I need to force myself to do work and stop putting it off... It's just the fact that I want to do the coding, but I have to spend way more time than I planned to getting resources sorted.

    [Resources = animations, backgrounds, objects, characters, etc]
  8. sonofsanta's Avatar
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    Quote Originally Posted by X-13
    Not that much progress, to be honest...

    I've been trying to sort out our upgrade plan for the school's computers and playing [and finishing] Skyward Sword...


    I suddenly realised just how much work this is going to be...
    I know that feeling. So much work at the moment to try and get Windows 7 ready (including SCCM for FEP and new print servers and testing all the software and setting up all the 2k8R2 servers and blah blah blah) and it gets to the end of an evening and I sit down and think... meh.

    But I suspect that if I never get used to just getting on every day, no matter how busy I've been and how tired I am, I will forever have that excuse and never finish anything. Even if it's just half an hour a day, the habit of doing something every day has got to be better than perpetual procrastination.
  9. X-13's Avatar
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    Not that much progress, to be honest...

    I've been trying to sort out our upgrade plan for the school's computers and playing [and finishing] Skyward Sword...


    I suddenly realised just how much work this is going to be...
  10. sonofsanta's Avatar
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    So, er, any progress then, or has real life bogged you down? (speaking from familiarity there atm)
  11. X-13's Avatar
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    Quote Originally Posted by sonofsanta
    Quote Originally Posted by CAM
    But but...it won't sell without DEE-EL-SEEEEEZ!
    Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something.
    Don't worry. I know what to do.

    All the resources, game screens and what-not, will be hosted online. You can't play the game without a constant internet connection.

    All I.P addresses will be logged. A DNA sample will be required for registration.


    As for DLC... I'm going to take a leaf out of Steam's book. There will be HATS! LOTS AND LOTS OF HATS!

    Except they're masks and not hats.... Possibly a mask that IS a hat. [But, seriously... I can't draw faces... or hands.]
  12. sonofsanta's Avatar
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    Quote Originally Posted by CAM
    But but...it won't sell without DEE-EL-SEEEEEZ!
    Don't forget all the money you'll miss out on without Dee Are Emm as well. Otherwise filthy pirates will steal your game and bury it off Tortuga, or something.
  13. CAM's Avatar
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    But but...it won't sell without DEE-EL-SEEEEEZ!
  14. X-13's Avatar
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    Quote Originally Posted by Little-Miss
    I would like to be a character lol!
    You will be a belt. And you will like it.


    No, seriously... the character in this test phase has a Nyan Cat belt.


    And an EduGeek T-shirt.
  15. Little-Miss's Avatar
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    I would like to be a character lol!
  16. X-13's Avatar
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    @AMLightfoot Yes.


    At the moment, I've decided to drop it right down to ONE platform level and ONE boss fight. So stories, character development, alliances etc can wait.

    I want to see if I can even do the coding and everything for this part first.

    Also, weapons, tools and "skills". No magic at the moment... maybe later. The platform level I'm planning has a secret weapon [singular... again for the moment.] Weapons and armour have no damage/defence you can see in the UI. Weapons are balanced [I hope] by damage and timings. One charges fast but has a long lead in, the other charges slow but attacks pretty quickly after it's finished. [Charge attacks FTW.]

    Yeah, skills could come under "magic" because I'm using a stamina bar... stamina bar = magic bar [Regen over time. Decrease when damaged, along with health.]

    Platform means no enemies, in this case, it's all jumping and problem solving. So, no minions... that goes against the character's "code of honour." [I just made that up.]

    Boss battles come after platform section and are straight up "curb stop" battles. Little, to no, talking. Just fighting. And a rage mode... With special rage skills.


    As a side thing, partly as a precursor to a full game, I'm making a small, basic inventory system for equipment and items.

    There WILL be more items that you can carry. Even with storage boxes... So people will need to switch things around as/when they need to and buy/sell things for space.


    I may stick in some achievements, which sync to [censored] all. So every time you restart you get to experience the thrill of the 'cheevo pop.

    You could go on all day? I have 11 pages [so far] of notes, [bad] drawings and plans just for these 2 little levels.
    Updated 31st May 2012 at 07:44 PM by X-13
  17. AMLightfoot's Avatar
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    I remember lots of fun little games from back in the day - I remember playing an old school Columbus game on a massive set of disks on a BBC micro. It was great because we had to balance our cargo and take on provisions and stuff all using various maths concepts.

    I also remember absolutely loving Twinworld.

    At the risk of sounding a bit cliche, I think you need to write your story first. What is the objective? Who are the main characters and what are their alliances. Is the objective exploration? If so what are you hoping to find? Few people game for the experience of the game unless there is something at the end of it.

    How are you going to keep people interested? How are you going to power up your character - will they use weapons or 'magic'? Weapons mean 'Ammo packs', magic means 'Power' levels or infinite power?

    Have you designed the different types of Mobs and their abilities? Will there be logic puzzles to solve to advance certain sections?

    Secrets? Secret Levels?

    I could go on all day but I think the first thing you need to do is decide what happens at the end. What is the 'point' of playing. Even if it's a highscore-style game like pacman that is still an objective. A 'Survive as long as you can' objective is still fun as long as a point will be reached where someone can either defeat the game (as that is the purpose of surviving as long as you can - if the game is unwinnable why try?) or otherwise have some sort of achievement.
  18. X-13's Avatar
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    Quote Originally Posted by bondbill2k2
    Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form
    We need to go deeper.
  19. bondbill2k2's Avatar
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    Game within a game within a game within a game within a game within a game within a game within a game within real life within a edugeek form
  20. X-13's Avatar
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    Certain memes, mostly the ones relating to a specific person, can still work long after their time... IF you strip away the specificness and use it as a general expression.

    I.E "LEAVE BRITTNEY ALONE!!!" simply becomes "LEAVE [name] ALONE!!!"

    Likewise, Christian Bale flipping out becomes a random NPC grossly over reacting to something in a humorous way.
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